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b4eff8de9d
- Rebake lightmaps in Global Illumination demo with supersampling to improve quality. - Increase SDFGI quality in the Global Illumination demo (slightly more demanding, but better matches the quality standards of 2026). All demos had Project > Tools > Upgrade Project Files ran on them with 4.6.stable (4.6.stable.mono for demos in the `mono/` folder).
Physics Platformer
This demo uses RigidBody2D
for the player and enemies.
These character controllers are more powerful than
CharacterBody2D,
but can be more difficult to handle, as they require
manual modification of the RigidDynamicBody velocity.
Language: GDScript
Renderer: Forward+
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2725
How does it work?
The player and enemies use dynamic character
controllers for movement, made with
RigidBody2D,
which means that they can perfectly interact with physics
(there is a see-saw, and you can even ride enemies).
Because of this, all movement must be done in sync with
the physics engine, inside of _integrate_forces().
Screenshots
Music
"Pompy" by Hubert Lamontagne (madbr) https://soundcloud.com/madbr/pompy

