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godot-demo-projects/3d/material_testers/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Material Testers"
config/description="This demo includes many sphere-like objects with complex materials,
for the purpose of showcasing Godot's rendering capabilities.
This demo was featured at the beginning of the Godot 3.0 trailer."
config/tags=PackedStringArray("3d", "demo", "official", "rendering")
run/main_scene="res://material_tester.tscn"
config/features=PackedStringArray("4.5")
config/icon="res://icon.webp"
[debug]
gdscript/warnings/untyped_declaration=1
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[filesystem]
import/blender/enabled=false
[layer_names]
3d_render/layer_1="World"
3d_render/layer_2="Tester 1"
3d_render/layer_3="Tester 2"
3d_render/layer_4="Tester 3"
3d_render/layer_5="Tester 4"
3d_render/layer_6="Tester 5"
3d_render/layer_7="Tester 6"
3d_render/layer_8="Tester 7"
3d_render/layer_9="Tester 8"
3d_render/layer_10="Tester 9"
3d_render/layer_11="Tester 10"
3d_render/layer_12="Tester 11"
3d_render/layer_13="Tester 12"
3d_render/layer_14="Tester 13"
[memory]
multithread/thread_rid_pool_prealloc=60
[rendering]
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
reflections/reflection_atlas/reflection_count=16
textures/default_filters/anisotropic_filtering_level=4
anti_aliasing/quality/msaa_3d=2
anti_aliasing/quality/use_debanding=true
lights_and_shadows/positional_shadow/atlas_size=2048
lights_and_shadows/positional_shadow/atlas_size.mobile=1024