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66 lines
1.7 KiB
Plaintext
66 lines
1.7 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Material Testers"
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config/description="This demo includes many sphere-like objects with complex materials,
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for the purpose of showcasing Godot's rendering capabilities.
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This demo was featured at the beginning of the Godot 3.0 trailer."
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config/tags=PackedStringArray("3d", "demo", "official", "rendering")
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run/main_scene="res://material_tester.tscn"
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config/features=PackedStringArray("4.5")
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config/icon="res://icon.webp"
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[debug]
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gdscript/warnings/untyped_declaration=1
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[display]
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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[filesystem]
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import/blender/enabled=false
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[layer_names]
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3d_render/layer_1="World"
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3d_render/layer_2="Tester 1"
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3d_render/layer_3="Tester 2"
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3d_render/layer_4="Tester 3"
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3d_render/layer_5="Tester 4"
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3d_render/layer_6="Tester 5"
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3d_render/layer_7="Tester 6"
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3d_render/layer_8="Tester 7"
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3d_render/layer_9="Tester 8"
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3d_render/layer_10="Tester 9"
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3d_render/layer_11="Tester 10"
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3d_render/layer_12="Tester 11"
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3d_render/layer_13="Tester 12"
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3d_render/layer_14="Tester 13"
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[memory]
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multithread/thread_rid_pool_prealloc=60
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[rendering]
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lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
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reflections/reflection_atlas/reflection_count=16
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textures/default_filters/anisotropic_filtering_level=4
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anti_aliasing/quality/msaa_3d=2
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anti_aliasing/quality/use_debanding=true
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lights_and_shadows/positional_shadow/atlas_size=2048
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lights_and_shadows/positional_shadow/atlas_size.mobile=1024
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