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26 lines
1.1 KiB
Markdown
26 lines
1.1 KiB
Markdown
# Physics Interpolation
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This demo showcases [physics interpolation](https://docs.godotengine.org/en/stable/tutorials/physics/interpolation/index.html)
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in 3D with varying camera modes (first person, third person, fixed perspective).
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This is also known as *fixed timestep interpolation*.
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Physics interpolation makes motion appear smooth regardless of the rendered
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framerate and physics ticks per second configured in the Project Settings.
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There are some caveats related to its usage though, such as increased latency
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and potential issues with teleporting objects. It's recommended to go
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through the
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[documentation](https://docs.godotengine.org/en/stable/tutorials/physics/interpolation/physics_interpolation_introduction.html)
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when enabling physics interpolation in a project.
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Physics interpolation is enabled by default in this project. Press <kbd>T</kbd>
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to toggle it while the demo is running. This allows you to see the impact on
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smoothness of physics interpolation.
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Language: GDScript
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Renderer: Compatibility
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## Screenshots
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