Files
JavierStark 71630e80e4 Fix updated Android IAP project in c# (#1105)
* Update project to 4.3

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-08-28 16:58:41 -07:00

116 lines
6.6 KiB
C#

using Godot.Collections;
using Godot;
namespace AndroidInAppPurchasesWithCSharp.GodotGooglePlayBilling
{
public enum PurchaseType
{
InApp,
Subs,
}
public partial class GooglePlayBilling : Node
{
[Signal] public delegate void ConnectedEventHandler();
[Signal] public delegate void DisconnectedEventHandler();
[Signal] public delegate void ConnectErrorEventHandler(int code, string message);
[Signal] public delegate void SkuDetailsQueryCompletedEventHandler(Array skuDetails);
[Signal] public delegate void SkuDetailsQueryErrorEventHandler(int code, string message, string[] querySkuDetails);
[Signal] public delegate void PurchasesUpdatedEventHandler(Array purchases);
[Signal] public delegate void PurchaseErrorEventHandler(int code, string message);
[Signal] public delegate void PurchaseAcknowledgedEventHandler(string purchaseToken);
[Signal] public delegate void PurchaseAcknowledgementErrorEventHandler(int code, string message);
[Signal] public delegate void PurchaseConsumedEventHandler(string purchaseToken);
[Signal] public delegate void PurchaseConsumptionErrorEventHandler(int code, string message, string purchaseToken);
[Export] public bool AutoReconnect { get; set; }
[Export] public bool AutoConnect { get; set; }
public bool IsAvailable { get; private set; }
private GodotObject _payment;
public override void _Ready()
{
if (Engine.HasSingleton("GodotGooglePlayBilling"))
{
IsAvailable = true;
_payment = Engine.GetSingleton("GodotGooglePlayBilling");
// These are all signals supported by the API
// You can drop some of these based on your needs
_payment.Connect("connected", Callable.From(OnGodotGooglePlayBilling_connected)); // No params
_payment.Connect("disconnected", Callable.From(OnGodotGooglePlayBilling_disconnected)); // No params
_payment.Connect("connect_error", Callable.From<int, string>(OnGodotGooglePlayBilling_connect_error)); // Response ID (int), Debug message (string)
_payment.Connect("sku_details_query_completed", Callable.From<Array>(OnGodotGooglePlayBilling_sku_details_query_completed)); // SKUs (Array of Dictionary)
_payment.Connect("sku_details_query_error", Callable.From<int,string,string[]>(OnGodotGooglePlayBilling_sku_details_query_error)); // Response ID (int), Debug message (string), Queried SKUs (string[])
_payment.Connect("purchases_updated", Callable.From<Array>(OnGodotGooglePlayBilling_purchases_updated)); // Purchases (Array of Dictionary)
_payment.Connect("purchase_error", Callable.From<int,string>(OnGodotGooglePlayBilling_purchase_error)); // Response ID (int), Debug message (string)
_payment.Connect("purchase_acknowledged", Callable.From<string>(OnGodotGooglePlayBilling_purchase_acknowledged)); // Purchase token (string)
_payment.Connect("purchase_acknowledgement_error", Callable.From<int,string>(OnGodotGooglePlayBilling_purchase_acknowledgement_error)); // Response ID (int), Debug message (string), Purchase token (string)
_payment.Connect("purchase_consumed", Callable.From<string>(OnGodotGooglePlayBilling_purchase_consumed)); // Purchase token (string)
_payment.Connect("purchase_consumption_error", Callable.From<int,string,string>(OnGodotGooglePlayBilling_purchase_consumption_error)); // Response ID (int), Debug message (string), Purchase token (string)
}
else
{
IsAvailable = false;
}
}
#region GooglePlayBilling Methods
public void StartConnection() => _payment?.Call("startConnection");
public void EndConnection() => _payment?.Call("endConnection");
public void QuerySkuDetails(string[] querySkuDetails, PurchaseType type) => _payment?.Call("querySkuDetails", querySkuDetails, $"{type}".ToLower());
public bool IsReady() => _payment?.Call("isReady").AsBool() ?? false;
public void AcknowledgePurchase(string purchaseToken) => _payment?.Call("acknowledgePurchase", purchaseToken);
public void ConsumePurchase(string purchaseToken) => _payment?.Call("consumePurchase", purchaseToken);
public BillingResult Purchase(string sku)
{
if (_payment == null) return null;
var result = (Dictionary)_payment.Call("purchase", sku);
return new BillingResult(result);
}
public PurchasesResult QueryPurchases(PurchaseType purchaseType)
{
if (_payment == null) return null;
var result = (Dictionary)_payment.Call("queryPurchases", $"{purchaseType}".ToLower());
return new PurchasesResult(result);
}
#endregion
#region GodotGooglePlayBilling Signals
private void OnGodotGooglePlayBilling_connected() => EmitSignal(SignalName.Connected);
private void OnGodotGooglePlayBilling_disconnected() => EmitSignal(SignalName.Disconnected);
private void OnGodotGooglePlayBilling_connect_error(int code, string message) => EmitSignal(SignalName.ConnectError, code, message);
private void OnGodotGooglePlayBilling_sku_details_query_completed(Array skuDetails) => EmitSignal(SignalName.SkuDetailsQueryCompleted, skuDetails);
private void OnGodotGooglePlayBilling_sku_details_query_error(int code, string message, string[] querySkuDetails) => EmitSignal(SignalName.SkuDetailsQueryError, code, message, querySkuDetails);
private void OnGodotGooglePlayBilling_purchases_updated(Array purchases) => EmitSignal(SignalName.PurchasesUpdated, purchases);
private void OnGodotGooglePlayBilling_purchase_error(int code, string message) => EmitSignal(SignalName.PurchaseError, code, message);
private void OnGodotGooglePlayBilling_purchase_acknowledged(string purchaseToken) => EmitSignal(SignalName.PurchaseAcknowledged, purchaseToken);
private void OnGodotGooglePlayBilling_purchase_acknowledgement_error(int code, string message) => EmitSignal(SignalName.PurchaseAcknowledgementError, code, message);
private void OnGodotGooglePlayBilling_purchase_consumed(string purchaseToken) => EmitSignal(SignalName.Connected, purchaseToken);
private void OnGodotGooglePlayBilling_purchase_consumption_error(int code, string message, string purchaseToken) => EmitSignal(SignalName.PurchaseConsumptionError, code, message, purchaseToken);
#endregion
}
}