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[gd_scene load_steps=14 format=3 uid="uid://d8u6vcuje44o"]
[sub_resource type="Gradient" id="Gradient_20ov5"]
offsets = PackedFloat32Array(0, 0.269231, 0.538462, 1)
colors = PackedColorArray(0, 0, 0, 1, 0.211332, 0.268774, 0.382711, 1, 0.248048, 0.560964, 0.645926, 1, 1, 1, 1, 1)
[sub_resource type="FastNoiseLite" id="FastNoiseLite_ja65t"]
fractal_type = 2
fractal_gain = 0.333
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_gdmpo"]
height = 256
noise = SubResource("FastNoiseLite_ja65t")
color_ramp = SubResource("Gradient_20ov5")
seamless = true
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_me6gu"]
panorama = SubResource("NoiseTexture2D_gdmpo")
[sub_resource type="Sky" id="Sky_5j6vf"]
sky_material = SubResource("PanoramaSkyMaterial_me6gu")
[sub_resource type="Environment" id="Environment_0v44j"]
background_mode = 2
sky = SubResource("Sky_5j6vf")
tonemap_mode = 4
[sub_resource type="Gradient" id="Gradient_1dao0"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_y7cc2"]
frequency = 0.001
fractal_type = 2
fractal_lacunarity = 3.0
fractal_gain = 1.4
fractal_weighted_strength = 0.25
domain_warp_enabled = true
domain_warp_type = 2
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_42rpi"]
noise = SubResource("FastNoiseLite_y7cc2")
color_ramp = SubResource("Gradient_1dao0")
seamless = true
[sub_resource type="FastNoiseLite" id="FastNoiseLite_rxfm5"]
frequency = 0.001
fractal_type = 2
fractal_octaves = 2
fractal_lacunarity = 3.0
fractal_gain = 1.4
fractal_weighted_strength = 0.25
domain_warp_enabled = true
domain_warp_type = 2
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_gwux6"]
noise = SubResource("FastNoiseLite_rxfm5")
color_ramp = SubResource("Gradient_1dao0")
seamless = true
as_normal_map = true
bump_strength = 10.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_sany7"]
albedo_texture = SubResource("NoiseTexture2D_42rpi")
normal_enabled = true
normal_texture = SubResource("NoiseTexture2D_gwux6")
uv1_scale = Vector3(6, 4, 1)
texture_filter = 5
[sub_resource type="BoxMesh" id="1"]
material = SubResource("StandardMaterial3D_sany7")
size = Vector3(2, 2, 2)
[node name="Cubes" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_0v44j")
[node name="MeshInstance1" type="MeshInstance3D" parent="."]
mesh = SubResource("1")
[node name="MeshInstance2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, -1)
mesh = SubResource("1")
[node name="MeshInstance3" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0, 0)
mesh = SubResource("1")
[node name="MeshInstance4" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 1, -1)
mesh = SubResource("1")
[node name="MeshInstance5" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 0, 0)
mesh = SubResource("1")
[node name="MeshInstance6" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7, 1, -1)
mesh = SubResource("1")
[node name="MeshInstance7" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, 0)
mesh = SubResource("1")
[node name="MeshInstance8" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1, -1)
mesh = SubResource("1")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(0.877582, 0.229849, -0.420736, 0, 0.877582, 0.479426, 0.479426, -0.420736, 0.770151, -1.68294, 2.25571, 3.0806)
fov = 60.0
[node name="OmniLight3D" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.3, 2, 1)
light_energy = 3.0
shadow_enabled = true
shadow_bias = 0.02