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https://github.com/godotengine/godot-demo-projects.git
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117 lines
3.7 KiB
Plaintext
117 lines
3.7 KiB
Plaintext
[gd_scene load_steps=14 format=3 uid="uid://d8u6vcuje44o"]
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[sub_resource type="Gradient" id="Gradient_20ov5"]
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offsets = PackedFloat32Array(0, 0.269231, 0.538462, 1)
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colors = PackedColorArray(0, 0, 0, 1, 0.211332, 0.268774, 0.382711, 1, 0.248048, 0.560964, 0.645926, 1, 1, 1, 1, 1)
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_ja65t"]
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fractal_type = 2
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fractal_gain = 0.333
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_gdmpo"]
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height = 256
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noise = SubResource("FastNoiseLite_ja65t")
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color_ramp = SubResource("Gradient_20ov5")
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seamless = true
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[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_me6gu"]
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panorama = SubResource("NoiseTexture2D_gdmpo")
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[sub_resource type="Sky" id="Sky_5j6vf"]
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sky_material = SubResource("PanoramaSkyMaterial_me6gu")
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[sub_resource type="Environment" id="Environment_0v44j"]
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background_mode = 2
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sky = SubResource("Sky_5j6vf")
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tonemap_mode = 4
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[sub_resource type="Gradient" id="Gradient_1dao0"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_y7cc2"]
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frequency = 0.001
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fractal_type = 2
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fractal_lacunarity = 3.0
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fractal_gain = 1.4
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fractal_weighted_strength = 0.25
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domain_warp_enabled = true
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domain_warp_type = 2
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_42rpi"]
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noise = SubResource("FastNoiseLite_y7cc2")
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color_ramp = SubResource("Gradient_1dao0")
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seamless = true
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_rxfm5"]
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frequency = 0.001
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fractal_type = 2
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fractal_octaves = 2
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fractal_lacunarity = 3.0
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fractal_gain = 1.4
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fractal_weighted_strength = 0.25
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domain_warp_enabled = true
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domain_warp_type = 2
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_gwux6"]
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noise = SubResource("FastNoiseLite_rxfm5")
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color_ramp = SubResource("Gradient_1dao0")
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seamless = true
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as_normal_map = true
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bump_strength = 10.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_sany7"]
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albedo_texture = SubResource("NoiseTexture2D_42rpi")
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normal_enabled = true
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normal_texture = SubResource("NoiseTexture2D_gwux6")
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uv1_scale = Vector3(6, 4, 1)
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texture_filter = 5
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[sub_resource type="BoxMesh" id="1"]
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material = SubResource("StandardMaterial3D_sany7")
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size = Vector3(2, 2, 2)
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[node name="Cubes" type="Node3D"]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_0v44j")
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[node name="MeshInstance1" type="MeshInstance3D" parent="."]
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mesh = SubResource("1")
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[node name="MeshInstance2" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, -1)
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mesh = SubResource("1")
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[node name="MeshInstance3" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0, 0)
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mesh = SubResource("1")
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[node name="MeshInstance4" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 1, -1)
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mesh = SubResource("1")
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[node name="MeshInstance5" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 0, 0)
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mesh = SubResource("1")
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[node name="MeshInstance6" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7, 1, -1)
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mesh = SubResource("1")
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[node name="MeshInstance7" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, 0)
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mesh = SubResource("1")
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[node name="MeshInstance8" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1, -1)
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mesh = SubResource("1")
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(0.877582, 0.229849, -0.420736, 0, 0.877582, 0.479426, 0.479426, -0.420736, 0.770151, -1.68294, 2.25571, 3.0806)
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fov = 60.0
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.3, 2, 1)
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light_energy = 3.0
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shadow_enabled = true
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shadow_bias = 0.02
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