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- Move all demo projects that don't require Forward+/Mobile-only features to the Compatibility rendering method. This improves performance significantly on low-end devices and ensures visuals are identical to a web export of the demo. - Set deadzone on all inputs to 0.2 for better gamepad usability. - Remove reliance on `default_env.tres` to use built-in Environment resources in the main scene instead (which follows the preview environment workflow). - Remove notices pointing to GDNative or VisualScript, since both were removed in 4.0. - Various bug fixes and usability tweaks to 10+ demos.
10 lines
392 B
Markdown
10 lines
392 B
Markdown
# Viewport Demos
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These demos showcase various ways to use the
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[`Viewport`](https://docs.godotengine.org/en/stable/classes/class_viewport.html) node.
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Languages: All have GDScript, Dynamic Split Screen has
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[Godot shader language](https://docs.godotengine.org/en/latest/tutorials/shaders/shader_reference/shading_language.html)
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Renderers: 3D Scaling uses Forward+, the rest are Compatibility
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