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[gd_scene load_steps=5 format=3 uid="uid://dpj2x4j0g3pdg"]
[ext_resource type="Texture2D" uid="uid://bta7v3w2y42rx" path="res://assets/pattern.png" id="1_xxgf6"]
[sub_resource type="BoxShape3D" id="BoxShape3D_oh6kn"]
size = Vector3(2, 2, 0.2)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_y4f30"]
albedo_color = Color(0.76257527, 0.49292004, 0.17555861, 1)
albedo_texture = ExtResource("1_xxgf6")
uv1_scale = Vector3(2, 2, 2)
[sub_resource type="BoxMesh" id="BoxMesh_xxgf6"]
material = SubResource("StandardMaterial3D_y4f30")
size = Vector3(2, 2, 0.2)
[node name="Wall" type="StaticBody3D"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("BoxShape3D_oh6kn")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
mesh = SubResource("BoxMesh_xxgf6")