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This provides mouse sensitivity that is independent of the viewport size, without needing to query for project settings. This also inverts the mouse motion direction in the 3D navigation demo to better match expectations, and increases mouse sensitivity in the Window Management demo to be closer to other demos.
Glow for 2D
This showcases how to use glow in a 2D game via the WorldEnvironment node.
Slide the cave image left and right to observe the glow effect at work.
Language: GDScript
Renderer: Forward+
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2715

