Files
godot-demo-projects/2d/glow
Hugo Locurcio 5f4a9e409f Use InputEventMouseMotion.screen_relative where relevant in all demos (#1232)
This provides mouse sensitivity that is independent of the viewport
size, without needing to query for project settings.

This also inverts the mouse motion direction in the 3D navigation demo
to better match expectations, and increases mouse sensitivity in the
Window Management demo to be closer to other demos.
2025-10-01 18:54:19 -07:00
..
2025-03-21 02:00:41 +01:00
2025-03-21 02:00:41 +01:00
2025-03-21 02:00:41 +01:00

Glow for 2D

This showcases how to use glow in a 2D game via the WorldEnvironment node.

Slide the cave image left and right to observe the glow effect at work.

Language: GDScript

Renderer: Forward+

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2715

Screenshots

Screenshot

Screenshot