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* Add player_state dictionary to manage player state names for FSM demo * Use a constant typed Dictionary of StringNames and update to Godot 4.5 --------- Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2D Demos
These demos are all 2D, but otherwise do not have a common theme.
Languages: Most have GDScript, some have Godot shader language
Renderers: Glow for 2D and Physics Platformer use Forward+, 2D Particles uses Mobile, and the rest use Compatibility