Files
godot-demo-projects/3d/physics_tests/assets/robot_head
Hugo Locurcio a531235db3 Use Jolt Physics in all 3D demos that use physics, improve physics tests demos (#1195)
- Add options for physics ticks per second, time scale, max physics steps per frame
  and physics interpolation to the 2D and 3D physics tests demos.
  - Physics ticks per second are always multiplied by time scale so that
    time scale does not affect the physics simulation quality.
- Enable 4× MSAA for better debug shape display. Remove meshes/lights as
  the debug collision fill make these unnecessary.
  - Switch to the Mobile rendering method in the 2D physics tests demo
    to allow for 2D MSAA, as it's not implemented in Compatibility yet.
- Improve collision shapes color in the 2D and 3D physics tests demos
  for better visibility. Each PhysicsBody type now has its own collision
  shape color.
2025-04-21 21:59:31 +02:00
..
2020-06-19 10:27:53 +02:00

- Robot Head model created by James Redmond (fracteed) 2018

- http://www.fracteed.com/godot.html

- created with Godot 3.0.5

- models created using Blender 2.79 and Sunstance Painter/Designer

- Creative Commons License CC-BY:
"This license lets others distribute, remix, tweak, and build upon your work, even commercially, as long as they credit you for the original creation.
This is the most accommodating of licenses offered. Recommended for maximum dissemination and use of licensed materials."