Juan Linietsky 0c47fde5e8 More 3D Work
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-ESM Shadow Mapping for softer and less glitchy shadows
-HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end)
-Fix to xml parse bug
2014-06-16 10:22:26 -03:00
2014-05-24 01:35:47 -03:00
2014-06-16 10:22:26 -03:00
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