Files
godot-demo-projects/3d/truck_town
Hugo Locurcio 15bcb941de Add moods (times of day) to Truck Town demo
Four moods are available: sunrise, day, sunset, night. Sunset and night
also feature artificial point lights placed in the town scene.

The mood can be set on the main menu before playing. It can also be cycled
during gameplay by pressing M or D-Pad Down.
2024-11-25 18:35:05 +01:00
..
2018-02-15 20:31:49 +11:00

Truck Town

This is a demo implementing different types of trucks of varying complexity using vehicle physics.

Controls:

  • Up Arrow, W, Gamepad Right Trigger, Gamepad A/Cross: Accelerate
  • Down Arrow, S, Gamepad Left Trigger, Gamepad B/Circle, Gamepad X/Square: Brake/reverse
  • Left Arrow, Gamepad Left Stick, Gamepad D-Pad Left: Steer left
  • Right Arrow, Gamepad Left Stick, Gamepad D-Pad Right: Steer right
  • U, Gamepad Select, left-click speedometer: Change speedometer unit (m/s, km/h, mph)
  • C, Gamepad Y/Triangle: Change camera (exterior, interior, top-down)
  • M, Gamepad D-Pad Down: Change mood (sunrise, day, sunset, night)
  • Escape, Gamepad D-Pad Up: Go back to menu (press again to exit)

On mobile platforms, the vehicle automatically accelerates. Touch the left and right edges of the screen to steer. Touch the middle of the screen to brake/reverse (this also temporarily stops acceleration).

Language: GDScript

Renderer: Forward+

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2752

How does it work?

The base vehicle uses a VehicleBody3D node. The trailer truck is tied together using a ConeJointTwist node, and the tow truck is tried together using a chain made of RigidBody3D nodes which are pinned together using PinJoint nodes.

Screenshots

Screenshot