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Four moods are available: sunrise, day, sunset, night. Sunset and night also feature artificial point lights placed in the town scene. The mood can be set on the main menu before playing. It can also be cycled during gameplay by pressing M or D-Pad Down.
Truck Town
This is a demo implementing different types of trucks of varying complexity using vehicle physics.
Controls:
- Up Arrow, W, Gamepad Right Trigger, Gamepad A/Cross: Accelerate
- Down Arrow, S, Gamepad Left Trigger, Gamepad B/Circle, Gamepad X/Square: Brake/reverse
- Left Arrow, Gamepad Left Stick, Gamepad D-Pad Left: Steer left
- Right Arrow, Gamepad Left Stick, Gamepad D-Pad Right: Steer right
- U, Gamepad Select, left-click speedometer: Change speedometer unit (m/s, km/h, mph)
- C, Gamepad Y/Triangle: Change camera (exterior, interior, top-down)
- M, Gamepad D-Pad Down: Change mood (sunrise, day, sunset, night)
- Escape, Gamepad D-Pad Up: Go back to menu (press again to exit)
On mobile platforms, the vehicle automatically accelerates. Touch the left and right edges of the screen to steer. Touch the middle of the screen to brake/reverse (this also temporarily stops acceleration).
Language: GDScript
Renderer: Forward+
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2752
How does it work?
The base vehicle uses a
VehicleBody3D
node. The trailer truck is tied together using a
ConeJointTwist
node, and the tow truck is tried together using a chain made of
RigidBody3D
nodes which are pinned together using
PinJoint nodes.
