mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2025-12-16 13:30:07 +01:00
Ported truck town to Godot 3.0
This commit is contained in:
6
3d/truck_town/.gitattribute
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6
3d/truck_town/.gitattribute
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||||
*.gd eol=lf
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||||
*.tscn eol=lf
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*.material eol=lf
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*.cfg eol=lf
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||||
*.godot eol=lf
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*.import eol=lf
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||||
BIN
3d/truck_town/Images/cement.png
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3d/truck_town/Images/cement.png
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33
3d/truck_town/Images/cement.png.import
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33
3d/truck_town/Images/cement.png.import
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[remap]
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process/HDR_as_SRGB=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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BIN
3d/truck_town/Images/choose_tow.png
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3d/truck_town/Images/choose_tow.png
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3d/truck_town/Images/choose_tow.png.import
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3d/truck_town/Images/choose_tow.png.import
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svg/scale=1.0
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3d/truck_town/Images/choose_trailer.png
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3d/truck_town/Images/choose_trailer.png
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32
3d/truck_town/Images/choose_trailer.png.import
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32
3d/truck_town/Images/choose_trailer.png.import
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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3d/truck_town/Images/choose_van.png
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3d/truck_town/Images/choose_van.png
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32
3d/truck_town/Images/choose_van.png.import
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32
3d/truck_town/Images/choose_van.png.import
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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BIN
3d/truck_town/Images/grass.png
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3d/truck_town/Images/grass.png
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33
3d/truck_town/Images/grass.png.import
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33
3d/truck_town/Images/grass.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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size_limit=0
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svg/scale=1.0
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BIN
3d/truck_town/Materials/car_blue_body.material
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BIN
3d/truck_town/Materials/car_blue_body.material
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BIN
3d/truck_town/Materials/car_grill.material
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BIN
3d/truck_town/Materials/car_grill.material
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BIN
3d/truck_town/Materials/car_orange_body.material
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BIN
3d/truck_town/Materials/car_orange_body.material
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BIN
3d/truck_town/Materials/car_red_body.material
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BIN
3d/truck_town/Materials/car_red_body.material
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BIN
3d/truck_town/Materials/car_window.material
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3d/truck_town/Materials/car_window.material
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BIN
3d/truck_town/Materials/car_yellow_body.material
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BIN
3d/truck_town/Materials/car_yellow_body.material
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BIN
3d/truck_town/Materials/cement.material
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3d/truck_town/Materials/cement.material
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BIN
3d/truck_town/Materials/door.material
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3d/truck_town/Materials/door.material
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BIN
3d/truck_town/Materials/grass.material
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BIN
3d/truck_town/Materials/grass.material
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BIN
3d/truck_town/Materials/house.material
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BIN
3d/truck_town/Materials/house.material
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BIN
3d/truck_town/Materials/roof.material
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3d/truck_town/Materials/roof.material
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BIN
3d/truck_town/Materials/roof2.material
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BIN
3d/truck_town/Materials/roof2.material
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BIN
3d/truck_town/Materials/windows.material
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BIN
3d/truck_town/Materials/windows.material
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357
3d/truck_town/car_base.tscn
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357
3d/truck_town/car_base.tscn
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32
3d/truck_town/car_select.gd
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32
3d/truck_town/car_select.gd
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extends Control
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# Member variables
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var town = null
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func _back():
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town.queue_free()
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show()
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func _load_scene(car):
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||||
var tt = load(car).instance()
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tt.set_name("car")
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town = load("res://town_scene.tscn").instance()
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||||
town.get_node("instance_pos").add_child(tt)
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town.get_node("back").connect("pressed", self, "_back")
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get_parent().add_child(town)
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hide()
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||||
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||||
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||||
func _on_van_1_pressed():
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_load_scene("res://car_base.tscn")
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||||
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func _on_van_2_pressed():
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_load_scene("res://trailer_truck.tscn")
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func _on_van_3_pressed():
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_load_scene("res://crane.tscn")
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||||
105
3d/truck_town/car_select.tscn
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105
3d/truck_town/car_select.tscn
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||||
[gd_scene load_steps=5 format=2]
|
||||
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||||
[ext_resource path="res://car_select.gd" type="Script" id=1]
|
||||
[ext_resource path="res://Images/choose_van.png" type="Texture" id=2]
|
||||
[ext_resource path="res://Images/choose_trailer.png" type="Texture" id=3]
|
||||
[ext_resource path="res://Images/choose_tow.png" type="Texture" id=4]
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||||
|
||||
[node name="base" type="Control" index="0"]
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||||
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||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
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||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
mouse_filter = 0
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 2
|
||||
size_flags_vertical = 2
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||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"__editor_plugin_screen__": "2D"
|
||||
}
|
||||
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||||
[node name="van 1" type="Button" parent="." index="0"]
|
||||
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||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 4.0
|
||||
margin_top = 160.0
|
||||
margin_right = 340.0
|
||||
margin_bottom = 400.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
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focus_mode = 2
|
||||
mouse_filter = 0
|
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mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 2
|
||||
size_flags_vertical = 2
|
||||
toggle_mode = false
|
||||
enabled_focus_mode = 2
|
||||
shortcut = null
|
||||
group = null
|
||||
icon = ExtResource( 2 )
|
||||
flat = false
|
||||
align = 1
|
||||
_sections_unfolded = [ "Anchor", "Margin" ]
|
||||
|
||||
[node name="van 2" type="Button" parent="." index="1"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 344.0
|
||||
margin_top = 160.0
|
||||
margin_right = 680.0
|
||||
margin_bottom = 401.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
focus_mode = 2
|
||||
mouse_filter = 0
|
||||
mouse_default_cursor_shape = 0
|
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size_flags_horizontal = 2
|
||||
size_flags_vertical = 2
|
||||
toggle_mode = false
|
||||
enabled_focus_mode = 2
|
||||
shortcut = null
|
||||
group = null
|
||||
icon = ExtResource( 3 )
|
||||
flat = false
|
||||
align = 1
|
||||
_sections_unfolded = [ "Margin" ]
|
||||
|
||||
[node name="van 3" type="Button" parent="." index="2"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 684.0
|
||||
margin_top = 160.0
|
||||
margin_right = 1020.0
|
||||
margin_bottom = 400.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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group = null
|
||||
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|
||||
flat = false
|
||||
align = 1
|
||||
_sections_unfolded = [ "Margin" ]
|
||||
|
||||
[connection signal="pressed" from="van 1" to="." method="_on_van_1_pressed"]
|
||||
|
||||
[connection signal="pressed" from="van 2" to="." method="_on_van_2_pressed"]
|
||||
|
||||
[connection signal="pressed" from="van 3" to="." method="_on_van_3_pressed"]
|
||||
|
||||
|
||||
1120
3d/truck_town/crane.tscn
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1120
3d/truck_town/crane.tscn
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103
3d/truck_town/default_env.tres
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103
3d/truck_town/default_env.tres
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||||
[gd_resource type="Environment" load_steps=2 format=2]
|
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|
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[sub_resource type="ProceduralSky" id=1]
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|
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sky_curve = 0.25
|
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|
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ground_bottom_color = Color( 0.193604, 0.40625, 0.33859, 1 )
|
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ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
|
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ground_curve = 0.01
|
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ground_energy = 1.0
|
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sun_color = Color( 1, 1, 1, 1 )
|
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sun_latitude = 35.0
|
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[resource]
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background_sky = SubResource( 1 )
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|
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background_canvas_max_layer = 0
|
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ambient_light_color = Color( 0.347656, 0.347656, 0.347656, 1 )
|
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ambient_light_energy = 1.0
|
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ambient_light_sky_contribution = 0.2
|
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|
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|
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|
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tonemap_white = 1.0
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auto_exposure_enabled = false
|
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auto_exposure_scale = 0.4
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auto_exposure_min_luma = 0.05
|
||||
auto_exposure_max_luma = 8.0
|
||||
auto_exposure_speed = 0.5
|
||||
ss_reflections_enabled = false
|
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ss_reflections_max_steps = 64
|
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ss_reflections_fade_in = 0.15
|
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ss_reflections_fade_out = 2.0
|
||||
ss_reflections_depth_tolerance = 0.2
|
||||
ss_reflections_roughness = true
|
||||
ssao_enabled = false
|
||||
ssao_radius = 1.0
|
||||
ssao_intensity = 1.0
|
||||
ssao_radius2 = 0.0
|
||||
ssao_intensity2 = 1.0
|
||||
ssao_bias = 0.01
|
||||
ssao_light_affect = 0.0
|
||||
ssao_color = Color( 0, 0, 0, 1 )
|
||||
ssao_quality = 0
|
||||
ssao_blur = 3
|
||||
ssao_edge_sharpness = 4.0
|
||||
dof_blur_far_enabled = false
|
||||
dof_blur_far_distance = 10.0
|
||||
dof_blur_far_transition = 5.0
|
||||
dof_blur_far_amount = 0.1
|
||||
dof_blur_far_quality = 1
|
||||
dof_blur_near_enabled = false
|
||||
dof_blur_near_distance = 2.0
|
||||
dof_blur_near_transition = 1.0
|
||||
dof_blur_near_amount = 0.1
|
||||
dof_blur_near_quality = 1
|
||||
glow_enabled = false
|
||||
glow_levels/1 = false
|
||||
glow_levels/2 = false
|
||||
glow_levels/3 = true
|
||||
glow_levels/4 = false
|
||||
glow_levels/5 = true
|
||||
glow_levels/6 = false
|
||||
glow_levels/7 = false
|
||||
glow_intensity = 0.8
|
||||
glow_strength = 1.0
|
||||
glow_bloom = 0.0
|
||||
glow_blend_mode = 2
|
||||
glow_hdr_threshold = 1.0
|
||||
glow_hdr_scale = 2.0
|
||||
glow_bicubic_upscale = false
|
||||
adjustment_enabled = false
|
||||
adjustment_brightness = 1.0
|
||||
adjustment_contrast = 1.0
|
||||
adjustment_saturation = 1.0
|
||||
_sections_unfolded = [ "Ambient Light", "Background" ]
|
||||
|
||||
57
3d/truck_town/follow_camera.gd
Normal file
57
3d/truck_town/follow_camera.gd
Normal file
@@ -0,0 +1,57 @@
|
||||
|
||||
extends Camera
|
||||
|
||||
# Member variables
|
||||
var collision_exception = []
|
||||
export var min_distance = 0.5
|
||||
export var max_distance = 4.0
|
||||
export var angle_v_adjust = 0.0
|
||||
export var autoturn_ray_aperture = 25
|
||||
export var autoturn_speed = 50
|
||||
var max_height = 2.0
|
||||
var min_height = 0
|
||||
|
||||
|
||||
func _physics_process(dt):
|
||||
var target = get_parent().get_global_transform().origin
|
||||
var pos = get_global_transform().origin
|
||||
var up = Vector3(0, 1, 0)
|
||||
|
||||
var delta = pos - target
|
||||
|
||||
# Regular delta follow
|
||||
|
||||
# Check ranges
|
||||
if (delta.length() < min_distance):
|
||||
delta = delta.normalized()*min_distance
|
||||
elif (delta.length() > max_distance):
|
||||
delta = delta.normalized()*max_distance
|
||||
|
||||
# Check upper and lower height
|
||||
if ( delta.y > max_height):
|
||||
delta.y = max_height
|
||||
if ( delta.y < min_height):
|
||||
delta.y = min_height
|
||||
|
||||
pos = target + delta
|
||||
|
||||
look_at_from_position(pos, target, up)
|
||||
|
||||
# Turn a little up or down
|
||||
var t = get_transform()
|
||||
t.basis = Basis(t.basis[0], deg2rad(angle_v_adjust))*t.basis
|
||||
set_transform(t)
|
||||
|
||||
|
||||
func _ready():
|
||||
# Find collision exceptions for ray
|
||||
var node = self
|
||||
while(node):
|
||||
if (node is RigidBody):
|
||||
collision_exception.append(node.get_rid())
|
||||
break
|
||||
else:
|
||||
node = node.get_parent()
|
||||
|
||||
# This detaches the camera transform from the parent spatial node
|
||||
set_as_toplevel(true)
|
||||
BIN
3d/truck_town/icon.png
Normal file
BIN
3d/truck_town/icon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 6.7 KiB |
32
3d/truck_town/icon.png.import
Normal file
32
3d/truck_town/icon.png.import
Normal file
@@ -0,0 +1,32 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.png"
|
||||
source_md5="695ebada54b308bf05ee2e31a023973f"
|
||||
|
||||
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
|
||||
dest_md5="c0676ee0f90e2983c3b4b06a2a22dd98"
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
28
3d/truck_town/project.godot
Normal file
28
3d/truck_town/project.godot
Normal file
@@ -0,0 +1,28 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=3
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Truck Town"
|
||||
run/main_scene="res://car_select.tscn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[display]
|
||||
|
||||
window/height=720
|
||||
window/width=1280
|
||||
|
||||
[rasterizer]
|
||||
|
||||
shadow_filter=3
|
||||
|
||||
[rendering]
|
||||
|
||||
environment/default_environment="res://default_env.tres"
|
||||
66
3d/truck_town/town_scene.tscn
Normal file
66
3d/truck_town/town_scene.tscn
Normal file
@@ -0,0 +1,66 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://trucktown.tscn" type="PackedScene" id=1]
|
||||
|
||||
[node name="town_scene" type="Spatial" index="0"]
|
||||
|
||||
[node name="Truck_Town" parent="." index="0" instance=ExtResource( 1 )]
|
||||
|
||||
[node name="instance_pos" type="Position3D" parent="." index="1"]
|
||||
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 13.2039, 6.67095, -37.6042 )
|
||||
_sections_unfolded = [ "Transform" ]
|
||||
|
||||
[node name="back" type="Button" parent="." index="2"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 17.0
|
||||
margin_top = 9.0
|
||||
margin_right = 85.0
|
||||
margin_bottom = 41.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
focus_mode = 2
|
||||
mouse_filter = 0
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
toggle_mode = false
|
||||
enabled_focus_mode = 2
|
||||
shortcut = null
|
||||
group = null
|
||||
text = "<- Back!"
|
||||
flat = false
|
||||
align = 1
|
||||
|
||||
[node name="DirectionalLight" type="DirectionalLight" parent="." index="3"]
|
||||
|
||||
transform = Transform( 1, 0, 0, 0, -0.629475, 0.777021, 0, -0.777021, -0.629475, 0, 24.4076, 0 )
|
||||
layers = 1
|
||||
light_color = Color( 1, 1, 1, 1 )
|
||||
light_energy = 1.0
|
||||
light_indirect_energy = 1.0
|
||||
light_negative = false
|
||||
light_specular = 0.5
|
||||
light_bake_mode = 1
|
||||
light_cull_mask = -1
|
||||
shadow_enabled = true
|
||||
shadow_color = Color( 0, 0, 0, 1 )
|
||||
shadow_bias = 0.1
|
||||
shadow_contact = 0.0
|
||||
shadow_reverse_cull_face = false
|
||||
editor_only = false
|
||||
directional_shadow_mode = 2
|
||||
directional_shadow_split_1 = 0.1
|
||||
directional_shadow_split_2 = 0.2
|
||||
directional_shadow_split_3 = 0.5
|
||||
directional_shadow_blend_splits = false
|
||||
directional_shadow_normal_bias = 0.8
|
||||
directional_shadow_bias_split_scale = 0.25
|
||||
directional_shadow_depth_range = 0
|
||||
directional_shadow_max_distance = 200.0
|
||||
_sections_unfolded = [ "Shadow" ]
|
||||
|
||||
|
||||
772
3d/truck_town/trailer_truck.tscn
Normal file
772
3d/truck_town/trailer_truck.tscn
Normal file
File diff suppressed because one or more lines are too long
3377
3d/truck_town/trucktown.tscn
Normal file
3377
3d/truck_town/trucktown.tscn
Normal file
File diff suppressed because one or more lines are too long
39
3d/truck_town/vehicle.gd
Normal file
39
3d/truck_town/vehicle.gd
Normal file
@@ -0,0 +1,39 @@
|
||||
extends VehicleBody
|
||||
|
||||
# Member variables
|
||||
const STEER_SPEED = 1
|
||||
const STEER_LIMIT = 0.4
|
||||
|
||||
var steer_angle = 0
|
||||
var steer_target = 0
|
||||
|
||||
export var engine_force_value = 40
|
||||
|
||||
func _physics_process(delta):
|
||||
if (Input.is_action_pressed("ui_left")):
|
||||
steer_target = STEER_LIMIT
|
||||
elif (Input.is_action_pressed("ui_right")):
|
||||
steer_target = -STEER_LIMIT
|
||||
else:
|
||||
steer_target = 0
|
||||
|
||||
if (Input.is_action_pressed("ui_up")):
|
||||
engine_force = engine_force_value
|
||||
else:
|
||||
engine_force = 0
|
||||
|
||||
if (Input.is_action_pressed("ui_down")):
|
||||
brake = 1
|
||||
else:
|
||||
brake = 0.0
|
||||
|
||||
if (steer_target < steer_angle):
|
||||
steer_angle -= STEER_SPEED*delta
|
||||
if (steer_target > steer_angle):
|
||||
steer_angle = steer_target
|
||||
elif (steer_target > steer_angle):
|
||||
steer_angle += STEER_SPEED*delta
|
||||
if (steer_target < steer_angle):
|
||||
steer_angle = steer_target
|
||||
|
||||
steering = steer_angle
|
||||
Reference in New Issue
Block a user