Files
godot-demo-projects/audio/bpm_sync
Hugo Locurcio 2a962929f3 Update demo files for Godot 4.2.1 (#1013)
All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.

The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
2024-02-01 17:30:08 +01:00
..
2022-03-26 20:48:33 -05:00
2019-04-27 14:14:17 -03:00
2019-04-27 14:14:17 -03:00

Audio BPM Sync

A demo of how to sync the audio playback with the time for a consistent BPM.

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/581

How does it work?

For the sound clock, it uses methods in AudioServer to sync the audio playback. For the system clock, it uses OS.get_ticks_usec().

Screenshots

Screenshot