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The previous code had no comments and had some unintuitive steps. I've re-written and re-structured it, and added comments. Hopefully it will be easier to follow for newcomers to Godot. * Re-write main methods * Various bugfixes (variable conflicts, edge cases) * Comment improvements * Whitespace fixes Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
3D Navigation Mesh
Navigation mesh demo for 3D scenes, with a character able to pathfind around a complex 3D environment. The navigation path is drawn using a line. Code is provided for polyline following in 3D.
Language: GDScript
Renderer: GLES 3
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/124
