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All demos were opened with Godot 4.2.1, with the mesh format upgraded for 3D demos. The 3D antialiasing demo now uses Extra Cull Margin on the last object to prevent it from disappearing too early when the camera rotates (due to its use of shader-based animation).
Constructive Solid Geometry (CSG)
This project showcases the various constructive solid geometry features supported by Godot.
CSG can be used to prototype level designs within the 3D editor.
Language: GDScript
Renderer: Vulkan Clustered
