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All demos were opened with Godot 4.2.1, with the mesh format upgraded for 3D demos. The 3D antialiasing demo now uses Extra Cull Margin on the last object to prevent it from disappearing too early when the camera rotates (due to its use of shader-based animation).
35 lines
1.0 KiB
Plaintext
35 lines
1.0 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Constructive Solid Geometry (CSG)"
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config/description="This project showcases the various constructive solid geometry features supported by Godot.
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CSG can be used to prototype level designs within the 3D editor."
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config/tags=PackedStringArray("3d", "demo", "official")
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run/main_scene="res://csg.tscn"
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config/features=PackedStringArray("4.2")
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run/low_processor_mode=true
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config/icon="res://icon.webp"
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[display]
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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[rendering]
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lights_and_shadows/directional_shadow/size=8192
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lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
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textures/default_filters/anisotropic_filtering_level=4
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textures/decals/filter=4
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anti_aliasing/quality/msaa_3d=2
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anti_aliasing/quality/use_debanding=true
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