Files
godot-demo-projects/audio/device_changer
Hugo Locurcio 2a962929f3 Update demo files for Godot 4.2.1 (#1013)
All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.

The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
2024-02-01 17:30:08 +01:00
..
2018-10-08 22:23:23 -03:00

Audio Device Changer

This is a demo showing how the audio output device can be changed from Godot.

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/525

How does it work?

It uses the set_device() method in AudioServer to change the audio device. The list of devices is populated using get_device_list().

Screenshots

Screenshot