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All demos were opened with Godot 4.2.1, with the mesh format upgraded for 3D demos. The 3D antialiasing demo now uses Extra Cull Margin on the last object to prevent it from disappearing too early when the camera rotates (due to its use of shader-based animation).
Audio Device Changer
This is a demo showing how the audio output device can be changed from Godot.
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/525
How does it work?
It uses the set_device() method in
AudioServer
to change the audio device.
The list of devices is populated using get_device_list().
