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All demos were opened with Godot 4.2.1, with the mesh format upgraded for 3D demos. The 3D antialiasing demo now uses Extra Cull Margin on the last object to prevent it from disappearing too early when the camera rotates (due to its use of shader-based animation).
Mono Demos
These demos are written in C#. You must have the Mono version of Godot to run these.
Languages: All have C#, 2.5D has some GDScript
Renderers: Dodge the Creeps is GLES 3, rest are GLES 2
Note: Godot 3.2.3 or newer is required
While most of the demos work with any 3.2.x version, these demos require at least Godot 3.2.3 since there are large C#-specific changes in 3.2.3.