Files
godot-demo-projects/mono/pong
Hugo Locurcio 2a962929f3 Update demo files for Godot 4.2.1 (#1013)
All demos were opened with Godot 4.2.1, with the mesh format
upgraded for 3D demos.

The 3D antialiasing demo now uses Extra Cull Margin on the last
object to prevent it from disappearing too early when the camera
rotates (due to its use of shader-based animation).
2024-02-01 17:30:08 +01:00
..
2020-08-16 17:48:38 -05:00
2020-10-20 23:18:57 -04:00
2020-08-16 17:48:38 -05:00

Pong with C#

A simple Pong game. This demo shows best practices for game development in Godot, including signals.

Language: C#

Renderer: GLES 2

Note: There is a GDScript version available here.

Note: There is a VisualScript version available here.

Note: There is a GDNative C++ version available here.

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/535

How does it work?

The walls, paddle, and ball are all Area2D nodes. When the ball touches the walls or the paddles, they emit signals and modify the ball.

Screenshots

Screenshot