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- Move all demo projects that don't require Forward+/Mobile-only features to the Compatibility rendering method. This improves performance significantly on low-end devices and ensures visuals are identical to a web export of the demo. - Set deadzone on all inputs to 0.2 for better gamepad usability. - Remove reliance on `default_env.tres` to use built-in Environment resources in the main scene instead (which follows the preview environment workflow). - Remove notices pointing to GDNative or VisualScript, since both were removed in 4.0. - Various bug fixes and usability tweaks to 10+ demos.
17 lines
496 B
Markdown
17 lines
496 B
Markdown
# Kinematic Character 2D
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Example of how to make a kinematic character controller in 2D using
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[`KinematicBody2D`](https://docs.godotengine.org/en/latest/classes/class_kinematicbody2d.html).
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The character moves around, is affected by moving platforms,
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can jump through one-way collision platforms, etc.
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Language: GDScript
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Renderer: Compatibility
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/113
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## Screenshots
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