mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-04 15:00:09 +01:00
- Move all demo projects that don't require Forward+/Mobile-only features to the Compatibility rendering method. This improves performance significantly on low-end devices and ensures visuals are identical to a web export of the demo. - Set deadzone on all inputs to 0.2 for better gamepad usability. - Remove reliance on `default_env.tres` to use built-in Environment resources in the main scene instead (which follows the preview environment workflow). - Remove notices pointing to GDNative or VisualScript, since both were removed in 4.0. - Various bug fixes and usability tweaks to 10+ demos.
22 lines
476 B
Markdown
22 lines
476 B
Markdown
# 2D Physics Tests
|
|
|
|
This demo contains a series of tests for the 2D
|
|
physics engine.
|
|
|
|
They can be used for different purpose:
|
|
|
|
- Functional tests to check for regressions and
|
|
behavior of the 2D physics engine
|
|
- Performance tests to evaluate performance
|
|
of the 2D physics engine
|
|
|
|
Language: GDScript
|
|
|
|
Renderer: Compatibility
|
|
|
|
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/888
|
|
|
|
## Screenshots
|
|
|
|

|