mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-05 23:40:07 +01:00
- Move all demo projects that don't require Forward+/Mobile-only features to the Compatibility rendering method. This improves performance significantly on low-end devices and ensures visuals are identical to a web export of the demo. - Set deadzone on all inputs to 0.2 for better gamepad usability. - Remove reliance on `default_env.tres` to use built-in Environment resources in the main scene instead (which follows the preview environment workflow). - Remove notices pointing to GDNative or VisualScript, since both were removed in 4.0. - Various bug fixes and usability tweaks to 10+ demos.
17 lines
499 B
Markdown
17 lines
499 B
Markdown
# Screen Space Shaders
|
|
|
|
Several examples of full screen 2D shader processing.
|
|
Many common full-res effects are implemented here for reference.
|
|
|
|
Language: [Godot shader language](https://docs.godotengine.org/en/latest/tutorials/shaders/shader_reference/shading_language.html) and GDScript
|
|
|
|
Renderer: Compatibility
|
|
|
|
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/122
|
|
|
|
## Screenshots
|
|
|
|

|
|
|
|

|