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- Move all demo projects that don't require Forward+/Mobile-only features to the Compatibility rendering method. This improves performance significantly on low-end devices and ensures visuals are identical to a web export of the demo. - Set deadzone on all inputs to 0.2 for better gamepad usability. - Remove reliance on `default_env.tres` to use built-in Environment resources in the main scene instead (which follows the preview environment workflow). - Remove notices pointing to GDNative or VisualScript, since both were removed in 4.0. - Various bug fixes and usability tweaks to 10+ demos.
15 lines
464 B
Markdown
15 lines
464 B
Markdown
# Sprite Shaders
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This is a sample consisting of different shaders applied to some sprites.
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Effects include outlines, blurs, distorts, shadows, glows, and more.
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Language: [Godot shader language](https://docs.godotengine.org/en/latest/tutorials/shaders/shader_reference/shading_language.html)
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Renderer: Compatibility
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Check out this demo on the asset library: https://godotengine.org/asset-library/asset/522
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## Screenshots
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