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Truck Town
This is a demo implementing different types of trucks of varying complexity using vehicle physics.
Language: GDScript
Renderer: Vulkan Clustered
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/524
How does it work?
The base vehicle uses a
VehicleBody
node. The trailer truck is tied together using a
ConeJointTwist
node, and the tow truck is tried together using a chain made of
RigidBody
nodes which are pinned together using
PinJoint nodes.
