Files
godot-demo-projects/3d/physics_tests/utils
PouleyKetchoupp ef265cca0a Physics Tests 3.3 update
Fix custom collision shape drawing in physics tests:
CollisionShape debug draw has changed in 3.3 and now requires a body
to be rendered, so the trick to display custom physics shapes in the
physics tests had to be updated.

Cylinder support:
Now cylinders are supported in Godot Physics, so the exception to avoid
spamming errors when cylinders are used can be removed.

Rigid body picking:
Added mouse-picking to Test Shapes in both 2D and 3D.
2021-04-21 16:50:33 -07:00
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2020-06-19 10:27:53 +02:00
2020-06-19 10:27:53 +02:00
2020-06-19 10:27:53 +02:00
2020-06-19 10:27:53 +02:00
2020-06-19 10:27:53 +02:00
2020-06-19 10:27:53 +02:00