mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-08 00:40:08 +01:00
Fix custom collision shape drawing in physics tests: CollisionShape debug draw has changed in 3.3 and now requires a body to be rendered, so the trick to display custom physics shapes in the physics tests had to be updated. Cylinder support: Now cylinders are supported in Godot Physics, so the exception to avoid spamming errors when cylinders are used can be removed. Rigid body picking: Added mouse-picking to Test Shapes in both 2D and 3D.