mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2026-01-04 23:10:08 +01:00
- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
36 lines
751 B
Plaintext
36 lines
751 B
Plaintext
[remap]
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importer="font_data_dynamic"
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type="FontFile"
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uid="uid://cit6gwe5px1q8"
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path="res://.godot/imported/Xolonium-Regular.ttf-bc2981e3069cff4c34dd7c8e2bb73fba.fontdata"
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[deps]
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source_file="res://fonts/Xolonium-Regular.ttf"
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dest_files=["res://.godot/imported/Xolonium-Regular.ttf-bc2981e3069cff4c34dd7c8e2bb73fba.fontdata"]
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[params]
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Rendering=null
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antialiasing=1
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generate_mipmaps=false
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disable_embedded_bitmaps=true
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multichannel_signed_distance_field=false
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msdf_pixel_range=8
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msdf_size=48
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allow_system_fallback=true
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force_autohinter=false
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hinting=1
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subpixel_positioning=1
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keep_rounding_remainders=true
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oversampling=0.0
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Fallbacks=null
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fallbacks=[]
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Compress=null
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compress=true
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preload=[]
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language_support={}
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script_support={}
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opentype_features={}
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