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- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
18 lines
597 B
Plaintext
18 lines
597 B
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://1o70ce0fv10w"]
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[ext_resource type="Script" uid="uid://lsvtosr5760i" path="res://player/player.gd" id="1"]
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[ext_resource type="Texture2D" uid="uid://dfb8rr2fakwgp" path="res://player/player.png" id="2"]
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[sub_resource type="RectangleShape2D" id="1"]
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size = Vector2(14, 14)
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[node name="Player" type="CharacterBody2D"]
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script = ExtResource("1")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("2")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(-0.315559, 0.157784)
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shape = SubResource("1")
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