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godot-demo-projects/2d/hexagonal_map/troll.tscn
Hugo Locurcio 4d49bbd1b8 Update demos for Godot 4.4
- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
2025-03-21 02:00:41 +01:00

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[gd_scene load_steps=4 format=3 uid="uid://bryfdf2r0lvau"]
[ext_resource type="Script" uid="uid://ncd8ojl2luqf" path="res://troll.gd" id="1"]
[ext_resource type="Texture2D" uid="uid://c125b0x0g8lwk" path="res://troll.png" id="2"]
[sub_resource type="CircleShape2D" id="1"]
radius = 16.0
[node name="Troll" type="CharacterBody2D"]
script = ExtResource("1")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2")
[node name="Shadow" type="Sprite2D" parent="."]
modulate = Color(0, 0, 0, 0.501961)
show_behind_parent = true
position = Vector2(16.4422, 4.89438)
scale = Vector2(0.794259, 1.04505)
skew = 0.523599
texture = ExtResource("2")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(3.24216, 19.453)
shape = SubResource("1")
[node name="Camera2D" type="Camera2D" parent="."]