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- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
21 lines
599 B
Plaintext
21 lines
599 B
Plaintext
[gd_scene load_steps=3 format=3 uid="uid://crhvgu5svb00q"]
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[ext_resource type="Texture2D" uid="uid://b6sjbdj350qkj" path="res://decorations/coin_pile.png" id="1"]
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[sub_resource type="CapsuleShape2D" id="1"]
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radius = 12.0
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height = 38.0
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[node name="coin_pile" type="Node2D"]
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="Sprite2D" type="Sprite2D" parent="StaticBody2D"]
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position = Vector2(0, -23)
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texture = ExtResource("1")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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position = Vector2(0, -13)
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rotation = 1.5708
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shape = SubResource("1")
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