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godot-demo-projects/2d/isometric/decorations/coin_pile.tscn
Hugo Locurcio 4d49bbd1b8 Update demos for Godot 4.4
- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
2025-03-21 02:00:41 +01:00

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[gd_scene load_steps=3 format=3 uid="uid://crhvgu5svb00q"]
[ext_resource type="Texture2D" uid="uid://b6sjbdj350qkj" path="res://decorations/coin_pile.png" id="1"]
[sub_resource type="CapsuleShape2D" id="1"]
radius = 12.0
height = 38.0
[node name="coin_pile" type="Node2D"]
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="Sprite2D" type="Sprite2D" parent="StaticBody2D"]
position = Vector2(0, -23)
texture = ExtResource("1")
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2(0, -13)
rotation = 1.5708
shape = SubResource("1")