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- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
61 lines
2.0 KiB
Plaintext
61 lines
2.0 KiB
Plaintext
[gd_scene load_steps=3 format=3 uid="uid://co55dd2ckce04"]
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[ext_resource type="Texture2D" uid="uid://dup8jrb6ajapx" path="res://tileset/isotiles.png" id="1"]
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[sub_resource type="OccluderPolygon2D" id="2"]
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polygon = PackedVector2Array(0, -100, -67, -68, -66, 0, -1, 33, 66, -2, 64, -67)
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[node name="TilesetEdit" type="Node2D"]
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[node name="Base" type="Sprite2D" parent="."]
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texture = ExtResource("1")
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region_enabled = true
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region_rect = Rect2(28, 75, 135, 105)
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[node name="Base2" type="Sprite2D" parent="."]
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position = Vector2(200, 0)
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texture = ExtResource("1")
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region_enabled = true
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region_rect = Rect2(221, 75, 135, 105)
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[node name="Wall" type="Sprite2D" parent="."]
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position = Vector2(400, 0)
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texture = ExtResource("1")
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offset = Vector2(0, -32)
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region_enabled = true
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region_rect = Rect2(28, 220, 140, 140)
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[node name="StaticBody2D" type="StaticBody2D" parent="Wall"]
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Wall/StaticBody2D"]
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polygon = PackedVector2Array(-64, 0, 0, 32, 64, 0, 0, -32)
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[node name="LightOccluder2D" type="LightOccluder2D" parent="Wall"]
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visible = false
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occluder = SubResource("2")
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[node name="Column" type="Sprite2D" parent="."]
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position = Vector2(600, 0)
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texture = ExtResource("1")
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offset = Vector2(0, -32)
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region_enabled = true
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region_rect = Rect2(259, 241, 55, 95)
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[node name="StaticBody2D" type="StaticBody2D" parent="Column"]
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Column/StaticBody2D"]
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position = Vector2(2, 0)
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polygon = PackedVector2Array(-27, 7, -14, 20, 16, 20, 28, 4, 24, -12, 10, -22, -10, -22, -24, -12)
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[node name="Door1" type="Sprite2D" parent="."]
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position = Vector2(800, 0)
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texture = ExtResource("1")
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offset = Vector2(0, -25)
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region_enabled = true
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region_rect = Rect2(54, 426, 85, 110)
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[node name="StaticBody2D" type="StaticBody2D" parent="Door1"]
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Door1/StaticBody2D"]
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polygon = PackedVector2Array(-24, 24, 40, -8, 24, -16, -40, 16)
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