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godot-demo-projects/mono/squash_the_creeps/README.md
Hugo Locurcio 51fadd795c Link C# version in Squash the Creeps demo README (#1274)
- Also add a link the other way around (from the C# version
  to the GDScript version) to match Dodge the Creeps.
- Use GitHub admonition syntax.
2025-11-06 17:31:21 +01:00

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Markdown

# Squash the Creeps (3D)
This is a simple game where your character must move
and jump to squash as many enemies for as long as possible.
You gain 1 point for every enemy squashed.
Controls:
- <kbd>Up Arrow</kbd>, <kbd>W</kbd>, <kbd>Gamepad Left Stick</kbd>: Move up
- <kbd>Down Arrow</kbd>, <kbd>S</kbd>, <kbd>Gamepad Left Stick</kbd>: Move down
- <kbd>Left Arrow</kbd>, <kbd>Gamepad Left Stick</kbd>: Move left
- <kbd>Right Arrow</kbd>, <kbd>Gamepad Left Stick</kbd>: Move right
- <kbd>Space</kbd>, <kbd>Right Mouse Button</kbd>, <kbd>Gamepad A/Cross</kbd>: Jump
This is a finished version of the game featured in the
["Your first 3D game"](https://docs.godotengine.org/en/latest/getting_started/first_3d_game/index.html)
tutorial in the documentation. For more details,
consider following the tutorial in the documentation.
This demo covers:
- Handling player input.
- Moving and jumping in a 3D game.
- Spawning enemies randomly around the game arena.
- Using the built-in animation editor to breathe life to your game.
- Creating a complete game loop with lose conditions, score, and the ability to restart.
Language: C#
Renderer: Forward+
> [!NOTE]
>
> There is a GDScript version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/3d/squash_the_creeps).
## Screenshots
![Screenshot](screenshots/squash_the_creeps.webp)
## Copying
`art/House In a Forest Loop.ogg` Copyright &copy; 2012 [HorrorPen](https://opengameart.org/users/horrorpen), [CC-BY 3.0: Attribution](https://creativecommons.org/licenses/by/3.0/). Source: https://opengameart.org/content/loop-house-in-a-forest
Font is "Montserrat Medium". Copyright 2011 [The Montserrat Project Authors](https://github.com/JulietaUla/Montserrat). Details are in `fonts/LICENSE.txt`.