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42 lines
974 B
GDScript
42 lines
974 B
GDScript
extends Test
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@export_range(1, 100) var height: int = 10
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@export var box_size := Vector2(40.0, 40.0)
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@export var box_spacing := Vector2(0.0, 0.0)
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func _ready() -> void:
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_create_pyramid()
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func _create_pyramid() -> void:
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var root_node: Node2D = $Pyramid
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var template_body := create_rigidbody_box(box_size, true)
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var pos_y := -0.5 * box_size.y - box_spacing.y
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for level in height:
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var level_index := height - level - 1
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var num_boxes := 2 * level_index + 1
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var row_node := Node2D.new()
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row_node.position = Vector2(0.0, pos_y)
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row_node.name = "Row%02d" % (level + 1)
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root_node.add_child(row_node)
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var pos_x := -0.5 * (num_boxes - 1) * (box_size.x + box_spacing.x)
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for box_index in num_boxes:
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var box := template_body.duplicate()
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box.position = Vector2(pos_x, 0.0)
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box.name = "Box%02d" % (box_index + 1)
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row_node.add_child(box)
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pos_x += box_size.x + box_spacing.x
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pos_y -= box_size.y + box_spacing.y
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template_body.queue_free()
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