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godot-demo-projects/misc/os_test/project.godot
Hugo Locurcio 53d3f9cdde Improve Operating System Testing demo (#1124)
- Display more return values of Engine/OS methods such as system fonts,
  memory information and security information.
- Add headless support (the generated report is also printed to stdout).
- Improve theming in the generated report.
- Hide video adapter type if this information can't be queried in the
  current rendering method.
- Update C# script for Godot 4.x platform names.
2024-10-23 23:09:23 +02:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Operating System Testing"
config/description="This demo showcases various OS-specific features in Godot.
It can be used to test Godot while porting it to a
new platform or to check for regressions.
In a nutshell, this demo shows how you can get information from the
operating system, or interact with the operating system."
config/tags=PackedStringArray("demo", "official", "porting")
run/main_scene="res://os_test.tscn"
config/features=PackedStringArray("4.3")
run/low_processor_mode=true
config/icon="res://icon.webp"
[debug]
gdscript/warnings/untyped_declaration=1
gdscript/warnings/int_as_enum_without_match=0
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"