Eric R. Monson 55de6ca05a Properly free enemies after death in 3d platformer demo.
Previously, they stuck around as invisible physics objects. This fix is much
cleaner than my previous attempts, as it uses the ability to call a function
from an animation as is done in the 2d platformer demo.
2015-08-28 11:15:31 -07:00
2015-08-02 12:30:01 -03:00
2015-05-20 17:38:41 +02:00
Description
No description provided
1.4 GiB
Languages
GDScript 89%
C# 9.4%
JavaScript 0.7%
GLSL 0.5%
Shell 0.2%
Other 0.2%