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- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
Pong Multiplayer
A multiplayer implementation of the classic pong game. One of the players should press Host, while the other should type in the host's IP address and press Join.
Language: GDScript
Renderer: Compatibility
Note: The non-multiplayer version is available here.
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2798
