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godot-demo-projects/networking/multiplayer_pong/ball.tscn
Hugo Locurcio 4d49bbd1b8 Update demos for Godot 4.4
- Resave all files with Godot 4.4 to make use of script/shader UIDs.
- Use AgX tonemapping in all demos that used a tonemapper other than Linear.
2025-03-21 02:00:41 +01:00

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[gd_scene load_steps=4 format=3 uid="uid://bjmldn1x3lpa"]
[ext_resource type="Script" uid="uid://c1e3vmosr1ya1" path="res://logic/ball.gd" id="1"]
[ext_resource type="Texture2D" uid="uid://i1imfdcn7ui" path="res://ball.png" id="2"]
[sub_resource type="CircleShape2D" id="1"]
radius = 5.11969
[node name="Ball" type="Area2D"]
script = ExtResource("1")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2")
[node name="Shape3D" type="CollisionShape2D" parent="."]
shape = SubResource("1")