Files
godot-demo-projects/audio/bpm_sync
Simon Proctor 5e8f722c91 Change warning ignores to use a string identifier (#842)
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-02-16 20:14:51 +01:00
..
2022-03-26 20:48:33 -05:00
2020-08-16 17:48:38 -05:00
2022-03-26 20:48:33 -05:00
2019-04-27 14:14:17 -03:00
2022-03-26 20:48:33 -05:00
2022-03-26 20:48:33 -05:00
2019-04-27 14:14:17 -03:00

Audio BPM Sync

A demo of how to sync the audio playback with the time for a consistent BPM.

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/581

How does it work?

For the sound clock, it uses methods in AudioServer to sync the audio playback. For the system clock, it uses OS.get_ticks_usec().

Screenshots

Screenshot