Files
godot-demo-projects/old/2d/area_input/input.gd
2017-06-23 07:44:27 -03:00

16 lines
401 B
GDScript

extends Area2D
# Virtual from CollisionObject2D (also available as signal)
func _input_event(viewport, event, shape_idx):
# Convert event to local coordinates
if (event.type == InputEvent.MOUSE_MOTION):
event = make_input_local(event)
get_node("label").set_text(str(event.pos))
# Virtual from CollisionObject2D (also available as signal)
func _mouse_exit():
get_node("label").set_text("")