begun porting demos, platformer is working (mostly)

This commit is contained in:
Juan Linietsky
2017-06-23 07:44:27 -03:00
parent dfabaa7ba7
commit 6ef185c192
897 changed files with 912 additions and 713 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=6 format=1]
[gd_scene load_steps=8 format=2]
[ext_resource path="res://bullet.gd" type="Script" id=1]
[ext_resource path="res://bullet.png" type="Texture" id=2]
@@ -8,40 +8,103 @@
custom_solver_bias = 0.0
radius = 10.0
[sub_resource type="ColorRamp" id=2]
[sub_resource type="CanvasItemMaterial" id=2]
offsets = FloatArray( 0, 1 )
colors = ColorArray( 1, 1, 1, 1, 1, 0, 0, 0 )
blend_mode = 0
light_mode = 0
[sub_resource type="Animation" id=3]
[sub_resource type="GradientTexture" id=3]
width = 2048
offsets = PoolFloatArray( 0, 1 )
colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 1, 0 )
[sub_resource type="ParticlesMaterial" id=4]
trail_divisor = 1
emission_shape = 0
flag_align_y = false
flag_rotate_y = false
flag_disable_z = true
spread = 45.0
flatness = 0.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 1.0
initial_velocity_random = 0.0
angular_velocity = 0.0
angular_velocity_random = 0.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
linear_accel = 0.0
linear_accel_random = 0.0
radial_accel = 0.0
radial_accel_random = 0.0
tangential_accel = 0.0
tangential_accel_random = 0.0
damping = 0.0
damping_random = 0.0
angle = 0.0
angle_random = 0.0
scale = 1.0
scale_random = 0.0
color_ramp = SubResource( 3 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 0.0
anim_speed_random = 0.0
anim_offset = 0.0
anim_offset_random = 0.0
anim_loop = false
[sub_resource type="Animation" id=5]
length = 1.5
loop = false
step = 0.0
tracks/0/type = "value"
tracks/0/path = NodePath("particles:config/emitting")
tracks/0/type = "method"
tracks/0/path = NodePath(".")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = { "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "update":1, "values":[ false ] }
tracks/0/keys = {
"times": PoolFloatArray( 1.31 ),
"transitions": PoolFloatArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("sprite:visibility/self_opacity")
tracks/1/path = NodePath("sprite:self_modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/keys = { "times":FloatArray( 0, 1.00394 ), "transitions":FloatArray( 1, 1 ), "update":0, "values":[ 1.0, 0.0 ] }
tracks/2/type = "method"
tracks/2/path = NodePath(".")
tracks/1/keys = {
"times": PoolFloatArray( 0, 0.99 ),
"transitions": PoolFloatArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("particles:emitting")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/keys = { "times":FloatArray( 1.31 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ ], "method":"queue_free" } ] }
tracks/2/keys = {
"times": PoolFloatArray( 0 ),
"transitions": PoolFloatArray( 1 ),
"update": 1,
"values": [ false ]
}
[node name="bullet" type="RigidBody2D"]
input/pickable = false
input_pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/transform = Transform2D( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
collision_layer = 1
collision_mask = 1
mode = 0
mass = 1.0
friction = 1.0
@@ -53,40 +116,37 @@ contacts_reported = 3
contact_monitor = true
sleeping = false
can_sleep = true
velocity/linear = Vector2( 0, 0 )
velocity/angular = 0.0
damp_override/linear = -1.0
damp_override/angular = -1.0
script/script = ExtResource( 1 )
linear_velocity = Vector2( 0, 0 )
linear_damp = -1.0
angular_velocity = 0.0
angular_damp = -1.0
script = ExtResource( 1 )
[node name="particles" type="Particles2D" parent="."]
visibility/opacity = 0.559322
visibility/blend_mode = 1
config/amount = 24
config/lifetime = 0.1
config/local_space = false
config/texture = ExtResource( 2 )
params/direction = 0.0
params/spread = 10.0
params/linear_velocity = 0.0
params/spin_velocity = 0.0
params/orbit_velocity = 0.0
params/gravity_direction = 0.0
params/gravity_strength = 0.0
params/radial_accel = 0.0
params/tangential_accel = 0.0
params/damping = 0.0
params/initial_angle = 0.0
params/initial_size = 1.0
params/final_size = 0.0
params/hue_variation = 0.0
params/anim_speed_scale = 1.0
params/anim_initial_pos = 0.0
color/color_ramp = SubResource( 2 )
modulate = Color( 1, 1, 1, 0.244784 )
material = SubResource( 2 )
emitting = true
amount = 50
lifetime = 0.1
preprocess = 0.0
speed_scale = 1.0
explosiveness = 0.0
randomness = 0.0
visibility_rect = Rect2( -100, -100, 200, 200 )
local_coords = false
fixed_fps = 0
fract_delta = true
draw_order = 0
process_material = SubResource( 4 )
texture = ExtResource( 2 )
normal_map = null
h_frames = 1
v_frames = 1
[node name="sprite" type="Sprite" parent="."]
self_modulate = Color( 1, 1, 1, 0 )
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
@@ -104,16 +164,16 @@ autostart = true
[node name="anim" type="AnimationPlayer" parent="."]
playback/process_mode = 1
playback/default_blend_time = 0.0
root/root = NodePath("..")
anims/shutdown = SubResource( 3 )
playback_process_mode = 1
playback_default_blend_time = 0.0
root_node = NodePath("..")
anims/shutdown = SubResource( 5 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = ""
[connection signal="body_enter" from="." to="." method="_on_bullet_body_enter"]
[connection signal="body_entered" from="." to="." method="_on_bullet_body_enter"]
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]

View File

@@ -5,7 +5,7 @@ var taken=false
func _on_coin_body_enter( body ):
if (not taken and body extends preload("res://player.gd")):
if (not taken and body is preload("res://player.gd")):
get_node("anim").play("taken")
taken=true

View File

@@ -1,8 +1,8 @@
[gd_scene load_steps=10 format=1]
[gd_scene load_steps=11 format=2]
[ext_resource path="res://coin.gd" type="Script" id=1]
[ext_resource path="res://coin.png" type="Texture" id=2]
[ext_resource path="res://sound_coin.wav" type="Sample" id=3]
[ext_resource path="res://sound_coin.wav" type="AudioStream" id=3]
[ext_resource path="res://bullet.png" type="Texture" id=4]
[sub_resource type="CircleShape2D" id=1]
@@ -12,15 +12,21 @@ radius = 10.0
[sub_resource type="Animation" id=2]
resource/name = "spin"
resource_name = "spin"
length = 1.5
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = { "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25, 1.5 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1, 1 ), "update":1, "values":[ 0, 1, 2, 3, 2, 1, 0 ] }
tracks/0/keys = {
"times": PoolFloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25, 1.5 ),
"transitions": PoolFloatArray( 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3, 2, 1, 0 ]
}
[sub_resource type="Animation" id=3]
@@ -30,54 +36,123 @@ step = 0.0
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = { "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "update":0, "values":[ 0 ] }
tracks/1/type = "value"
tracks/1/path = NodePath("sound:play/play")
tracks/0/keys = {
"times": PoolFloatArray( 0 ),
"transitions": PoolFloatArray( 1 ),
"update": 0,
"values": [ 0 ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/keys = { "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "update":1, "values":[ "coin" ] }
tracks/1/keys = {
"times": PoolFloatArray( 2.7 ),
"transitions": PoolFloatArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("particles:visibility/self_opacity")
tracks/2/path = NodePath("particles:emitting")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/keys = { "times":FloatArray( 0, 1.66 ), "transitions":FloatArray( 1, 1 ), "update":0, "values":[ 1.0, 0.0 ] }
tracks/2/keys = {
"times": PoolFloatArray( 0, 0.98 ),
"transitions": PoolFloatArray( 1, 1 ),
"update": 1,
"values": [ true, false ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("sprite:visibility/self_opacity")
tracks/3/path = NodePath("sprite:self_modulate")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/keys = { "times":FloatArray( 0, 0.4 ), "transitions":FloatArray( 1, 1 ), "update":0, "values":[ 1.0, 0.0 ] }
tracks/3/keys = {
"times": PoolFloatArray( 0, 0.33 ),
"transitions": PoolFloatArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("particles:config/emitting")
tracks/4/path = NodePath("sound:playing")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/keys = { "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "update":1, "values":[ true ] }
tracks/5/type = "method"
tracks/5/path = NodePath(".")
tracks/5/interp = 1
tracks/5/imported = false
tracks/5/keys = { "times":FloatArray( 2.7 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ ], "method":"queue_free" } ] }
tracks/4/keys = {
"times": PoolFloatArray( 0.01 ),
"transitions": PoolFloatArray( 1 ),
"update": 1,
"values": [ true ]
}
[sub_resource type="SampleLibrary" id=4]
[sub_resource type="CanvasItemMaterial" id=4]
samples/coin = { "db":0.0, "pitch":1.0, "sample":ExtResource( 3 ) }
blend_mode = 1
light_mode = 0
[sub_resource type="ColorRamp" id=5]
[sub_resource type="GradientTexture" id=5]
offsets = FloatArray( 0, 1 )
colors = ColorArray( 1, 1, 1, 1, 0, 0, 0, 1 )
width = 2048
offsets = PoolFloatArray( 0, 0.338633, 0.578696, 0.991256, 1 )
colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 1, 0.515898, 1, 1, 1, 0.0155017, 1, 1, 1, 0.0068208, 1, 1, 1, 0 )
[sub_resource type="ParticlesMaterial" id=6]
trail_divisor = 1
emission_shape = 1
emission_sphere_radius = 10.0
flag_align_y = false
flag_rotate_y = false
flag_disable_z = true
spread = 45.0
flatness = 0.0
gravity = Vector3( 0, 90, 0 )
initial_velocity = 121.98
initial_velocity_random = 0.0
angular_velocity = -2.49891e+38
angular_velocity_random = 0.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
linear_accel = 0.0
linear_accel_random = 0.0
radial_accel = 0.0
radial_accel_random = 0.0
tangential_accel = 0.0
tangential_accel_random = 0.0
damping = 0.0
damping_random = 0.0
angle = 0.0
angle_random = 0.0
scale = 0.2
scale_random = 0.0
color_ramp = SubResource( 5 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 0.0
anim_speed_random = 0.0
anim_offset = 0.0
anim_offset_random = 0.0
anim_loop = false
[node name="coin" type="Area2D"]
input/pickable = true
input_pickable = true
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/transform = Transform2D( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
script/script = ExtResource( 1 )
audio_bus_override = false
audio_bus_name = "Master"
script = ExtResource( 1 )
[node name="sprite" type="Sprite" parent="."]
@@ -86,9 +161,9 @@ hframes = 4
[node name="anim" type="AnimationPlayer" parent="."]
playback/process_mode = 1
playback/default_blend_time = 0.0
root/root = NodePath("..")
playback_process_mode = 1
playback_default_blend_time = 0.0
root_node = NodePath("..")
anims/spin = SubResource( 2 )
anims/taken = SubResource( 3 )
playback/active = true
@@ -102,53 +177,47 @@ shape = SubResource( 1 )
trigger = false
_update_shape_index = -1
[node name="sound" type="SamplePlayer2D" parent="."]
[node name="sound" type="AudioStreamPlayer2D" parent="."]
params/volume_db = 0.0
params/pitch_scale = 1.0
params/attenuation/min_distance = 1.0
params/attenuation/max_distance = 2048.0
params/attenuation/distance_exp = 1.0
config/polyphony = 1
config/samples = SubResource( 4 )
config/pitch_random = 0.0
stream = ExtResource( 3 )
volume_db = 0.0
autoplay = false
max_distance = 2000.0
attenuation = 1.0
bus = "Master"
area_mask = 1
[node name="particles" type="Particles2D" parent="."]
visibility/blend_mode = 1
config/amount = 8
config/lifetime = 0.4
config/emitting = false
config/half_extents = Vector2( 5, 5 )
config/texture = ExtResource( 4 )
params/direction = 0.0
params/spread = 10.0
params/linear_velocity = 0.0
params/spin_velocity = 0.0
params/orbit_velocity = 0.0
params/gravity_direction = 0.0
params/gravity_strength = 0.0
params/radial_accel = 0.0
params/tangential_accel = 0.0
params/damping = 0.0
params/initial_angle = 0.0
params/initial_size = 0.2
params/final_size = 0.2
params/hue_variation = 0.0
params/anim_speed_scale = 1.0
params/anim_initial_pos = 0.0
color/color_ramp = SubResource( 5 )
material = SubResource( 4 )
emitting = false
amount = 8
lifetime = 2.0
preprocess = 0.0
speed_scale = 1.0
explosiveness = 1.0
randomness = 0.0
visibility_rect = Rect2( -100, -100, 200, 200 )
local_coords = true
fixed_fps = 0
fract_delta = true
draw_order = 65793
process_material = SubResource( 6 )
texture = ExtResource( 4 )
normal_map = null
h_frames = 1
v_frames = 1
[node name="enabler" type="VisibilityEnabler2D" parent="."]
rect = Rect2( -10, -10, 20, 20 )
enabler/pause_animations = true
enabler/freeze_bodies = true
enabler/pause_particles = true
enabler/pause_animated_sprites = true
enabler/process_parent = false
enabler/fixed_process_parent = false
pause_animations = true
freeze_bodies = true
pause_particles = false
pause_animated_sprites = true
process_parent = false
fixed_process_parent = false
[connection signal="body_enter" from="." to="." method="_on_coin_body_enter"]
[connection signal="body_entered" from="." to="." method="_on_coin_body_enter"]

View File

@@ -1,10 +1,10 @@
[gd_scene load_steps=12 format=1]
[gd_scene load_steps=12 format=2]
[ext_resource path="res://enemy.gd" type="Script" id=1]
[ext_resource path="res://enemy.png" type="Texture" id=2]
[ext_resource path="res://bullet.png" type="Texture" id=3]
[ext_resource path="res://sound_explode.wav" type="Sample" id=4]
[ext_resource path="res://sound_hit.wav" type="Sample" id=5]
[ext_resource path="res://sound_hit.wav" type="AudioStream" id=4]
[ext_resource path="res://sound_explode.wav" type="AudioStream" id=5]
[sub_resource type="CapsuleShape2D" id=1]
@@ -14,40 +14,89 @@ height = 14.2002
[sub_resource type="Animation" id=2]
resource/name = "explode"
length = 2.0
resource_name = "explode"
length = 3.0
loop = false
step = 0.0
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:visibility/self_opacity")
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = { "times":FloatArray( 0.99422, 1.12851 ), "transitions":FloatArray( 1, 1 ), "update":0, "values":[ 1.0, 0.0 ] }
tracks/1/type = "value"
tracks/1/path = NodePath("sprite:frame")
tracks/0/keys = {
"times": PoolFloatArray( 0 ),
"transitions": PoolFloatArray( 1 ),
"update": 0,
"values": [ 4 ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/keys = { "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "update":0, "values":[ 4 ] }
tracks/1/keys = {
"times": PoolFloatArray( 2.76305 ),
"transitions": PoolFloatArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Particles2D:config/emitting")
tracks/2/path = NodePath("sprite:rotation_deg")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/keys = { "times":FloatArray( 1.19394 ), "transitions":FloatArray( 1 ), "update":1, "values":[ true ] }
tracks/3/type = "method"
tracks/3/path = NodePath(".")
tracks/2/keys = {
"times": PoolFloatArray( 0, 0.99 ),
"transitions": PoolFloatArray( 1, 1 ),
"update": 0,
"values": [ 0.0, 360.0 ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("sprite:self_modulate")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/keys = { "times":FloatArray( 2.01305 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ ], "method":"queue_free" } ] }
tracks/3/keys = {
"times": PoolFloatArray( 0, 0.98, 1.2 ),
"transitions": PoolFloatArray( 1, 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("sprite:transform/rot")
tracks/4/path = NodePath("sound_hit:playing")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/keys = { "times":FloatArray( 0, 0.99 ), "transitions":FloatArray( 1, 1 ), "update":0, "values":[ 0.0, 360.0 ] }
tracks/4/keys = {
"times": PoolFloatArray( 0.00999999 ),
"transitions": PoolFloatArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("sound:play/play")
tracks/5/path = NodePath("sound_explode:playing")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/keys = { "times":FloatArray( 1.2 ), "transitions":FloatArray( 1 ), "update":2, "values":[ "explode" ] }
tracks/5/keys = {
"times": PoolFloatArray( 0.99 ),
"transitions": PoolFloatArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("explosion:emitting")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/keys = {
"times": PoolFloatArray( 0, 0.98 ),
"transitions": PoolFloatArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
[sub_resource type="Animation" id=3]
@@ -57,59 +106,105 @@ step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = { "times":FloatArray( 0, 0.75, 1.5, 2.25, 3, 3.75, 4.5, 5.25, 6, 6.75 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "update":1, "values":[ 5, 6, 5, 6, 5, 6, 7, 6, 7, 5 ] }
tracks/0/keys = {
"times": PoolFloatArray( 0, 0.75, 1.5, 2.25, 3, 3.75, 4.5, 5.25, 6, 6.75 ),
"transitions": PoolFloatArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 5, 6, 5, 6, 5, 6, 7, 6, 7, 5 ]
}
[sub_resource type="Animation" id=4]
resource/name = "walk"
resource_name = "walk"
length = 1.25
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = { "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1 ), "update":1, "values":[ 0, 1, 2, 3, 4, 0 ] }
tracks/0/keys = {
"times": PoolFloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
"transitions": PoolFloatArray( 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3, 4, 0 ]
}
[sub_resource type="ColorRamp" id=5]
[sub_resource type="GradientTexture" id=5]
offsets = FloatArray( 0, 1 )
colors = ColorArray( 1, 0.884956, 0.823009, 1, 0.768627, 0.389381, 0, 0 )
width = 2048
offsets = PoolFloatArray( 0, 1 )
colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 1, 0 )
[sub_resource type="SampleLibrary" id=6]
[sub_resource type="ParticlesMaterial" id=6]
samples/explode = { "db":0.0, "pitch":1.0, "sample":ExtResource( 4 ) }
samples/hit = { "db":0.0, "pitch":1.0, "sample":ExtResource( 5 ) }
trail_divisor = 1
emission_shape = 1
emission_sphere_radius = 20.0
flag_align_y = false
flag_rotate_y = false
flag_disable_z = true
spread = 45.0
flatness = 0.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 1.0
initial_velocity_random = 0.0
angular_velocity = 0.0
angular_velocity_random = 0.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
linear_accel = 0.0
linear_accel_random = 0.0
radial_accel = 0.0
radial_accel_random = 0.0
tangential_accel = 0.0
tangential_accel_random = 0.0
damping = 0.0
damping_random = 0.0
angle = 0.0
angle_random = 0.0
scale = 2.0
scale_random = 0.0
color_ramp = SubResource( 5 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 0.0
anim_speed_random = 0.0
anim_offset = 0.0
anim_offset_random = 0.0
anim_loop = false
[node name="enemy" type="KinematicBody2D"]
input/pickable = false
input_pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( -4.37114e-08, -1, 1, -4.37114e-08, -0.00525069, -0.727495 )
shapes/0/transform = Transform2D( -4.37114e-08, -1, 1, -4.37114e-08, -0.00525069, -0.727495 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
collision_layer = 1
collision_mask = 1
collision/margin = 0.08
script/script = ExtResource( 1 )
script = ExtResource( 1 )
[node name="enabler" type="VisibilityEnabler2D" parent="."]
transform/pos = Vector2( 16.2569, 11.0034 )
transform/scale = Vector2( 23.5056, 10.8629 )
position = Vector2( 16.2569, 11.0034 )
scale = Vector2( 23.5056, 10.8629 )
rect = Rect2( -10, -10, 20, 20 )
enabler/pause_animations = true
enabler/freeze_bodies = true
enabler/pause_particles = true
enabler/pause_animated_sprites = true
enabler/process_parent = false
enabler/fixed_process_parent = false
pause_animations = true
freeze_bodies = true
pause_particles = false
pause_animated_sprites = true
process_parent = false
fixed_process_parent = false
[node name="anim" type="AnimationPlayer" parent="."]
playback/process_mode = 1
playback/default_blend_time = 0.0
root/root = NodePath("..")
playback_process_mode = 1
playback_default_blend_time = 0.0
root_node = NodePath("..")
anims/explode = SubResource( 2 )
anims/idle = SubResource( 3 )
anims/walk = SubResource( 4 )
@@ -127,88 +222,88 @@ frame = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
transform/pos = Vector2( -0.00525069, -0.727495 )
transform/rot = 90.0
position = Vector2( -0.00525069, -0.727495 )
rotation = -1.5708
shape = SubResource( 1 )
trigger = false
_update_shape_index = 0
[node name="detect_floor_left" type="RayCast2D" parent="."]
transform/pos = Vector2( -33.2868, -9.34363 )
position = Vector2( -33.2868, -9.34363 )
enabled = true
exclude_parent = true
cast_to = Vector2( 0, 45 )
layer_mask = 1
collision_layer = 1
type_mask = 15
[node name="detect_wall_left" type="RayCast2D" parent="."]
transform/pos = Vector2( -12.1361, -0.739977 )
transform/rot = -90.0
position = Vector2( -12.1361, -0.739977 )
rotation = 1.5708
enabled = true
exclude_parent = true
cast_to = Vector2( 0, 20 )
layer_mask = 1
collision_layer = 1
type_mask = 15
[node name="detect_wall_right" type="RayCast2D" parent="."]
transform/pos = Vector2( 3.2788, -0.381488 )
transform/rot = 90.0
position = Vector2( 3.2788, -0.381488 )
rotation = -1.5708
enabled = true
exclude_parent = true
cast_to = Vector2( 0, 20 )
layer_mask = 1
collision_layer = 1
type_mask = 15
[node name="detect_floor_right" type="RayCast2D" parent="."]
transform/pos = Vector2( 29.1987, -9.34363 )
position = Vector2( 29.1987, -9.34363 )
enabled = true
exclude_parent = true
cast_to = Vector2( 0, 45 )
layer_mask = 1
collision_layer = 1
type_mask = 15
[node name="Particles2D" type="Particles2D" parent="."]
[node name="explosion" type="Particles2D" parent="."]
visibility/self_opacity = 0.121212
visibility/blend_mode = 1
config/amount = 32
config/lifetime = 0.5
config/emit_timeout = 0.5
config/emitting = false
config/explosiveness = 0.1
config/texture = ExtResource( 3 )
params/direction = 0.0
params/spread = 180.0
params/linear_velocity = 90.0
params/spin_velocity = 2.0
params/orbit_velocity = 0.0
params/gravity_direction = 0.0
params/gravity_strength = 9.8
params/radial_accel = 0.0
params/tangential_accel = 0.0
params/damping = 0.0
params/initial_angle = 0.0
params/initial_size = 2.0
params/final_size = 3.0
params/hue_variation = 0.0
params/anim_speed_scale = 1.0
params/anim_initial_pos = 0.0
randomness/spin_velocity = 1.0
color/color_ramp = SubResource( 5 )
emitting = false
amount = 8
lifetime = 1.0
preprocess = 0.0
speed_scale = 1.0
explosiveness = 0.8
randomness = 0.0
visibility_rect = Rect2( -100, -100, 200, 200 )
local_coords = true
fixed_fps = 0
fract_delta = true
draw_order = 215832976
process_material = SubResource( 6 )
texture = ExtResource( 3 )
normal_map = null
h_frames = 1
v_frames = 1
[node name="sound" type="SamplePlayer2D" parent="."]
[node name="sound_hit" type="AudioStreamPlayer2D" parent="."]
params/volume_db = 0.0
params/pitch_scale = 1.0
params/attenuation/min_distance = 1.0
params/attenuation/max_distance = 2048.0
params/attenuation/distance_exp = 1.0
config/polyphony = 3
config/samples = SubResource( 6 )
config/pitch_random = 0.0
stream = ExtResource( 4 )
volume_db = 0.0
autoplay = false
max_distance = 2000.0
attenuation = 1.0
bus = "Master"
area_mask = 1
[node name="sound_explode" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 5 )
volume_db = 0.0
autoplay = false
max_distance = 2000.0
attenuation = 1.0
bus = "Master"
area_mask = 1

View File

@@ -11,9 +11,9 @@ func _fixed_process(delta):
accum += delta*(1.0/cycle)*PI*2.0
accum = fmod(accum, PI*2.0)
var d = sin(accum)
var xf = Matrix32()
var xf = Transform2D()
xf[2]= motion*d
get_node("platform").set_transform(xf)
get_node("platform").transform=xf
func _ready():

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=4 format=1]
[gd_scene load_steps=4 format=2]
[ext_resource path="res://moving_platform.gd" type="Script" id=1]
[ext_resource path="res://moving_platform.png" type="Texture" id=2]
@@ -6,37 +6,23 @@
[sub_resource type="ConvexPolygonShape2D" id=1]
custom_solver_bias = 0.0
points = Vector2Array( -88, 24, -88, -24, 88, -24, 88, 24 )
points = PoolVector2Array( -88, -24, 88, -24, 88, 24, -88, 24 )
[node name="moving_platform" type="Node2D"]
script/script = ExtResource( 1 )
script = ExtResource( 1 )
motion = Vector2( 0, 0 )
cycle = 1.0
[node name="platform" type="RigidBody2D" parent="."]
[node name="platform" type="KinematicBody2D" parent="."]
input/pickable = false
input_pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/transform = Transform2D( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
mode = 3
mass = 1.0
friction = 1.0
bounce = 0.0
gravity_scale = 1.0
custom_integrator = false
continuous_cd = 0
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
velocity/linear = Vector2( 0, 0 )
velocity/angular = 0.0
damp_override/linear = -1.0
damp_override/angular = -1.0
collision_layer = 1
collision_mask = 1
collision/margin = 0.08
[node name="Sprite" type="Sprite" parent="platform"]
@@ -45,8 +31,8 @@ texture = ExtResource( 2 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="platform"]
build_mode = 0
polygon = Vector2Array( -88, -24, 88, -24, 88, 24, -88, 24 )
shape_range = Vector2( -1, -1 )
polygon = PoolVector2Array( -88, -24, 88, -24, 88, 24, -88, 24 )
shape_range = Vector2( 0, 0 )
trigger = false

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=3 format=1]
[gd_scene load_steps=4 format=2]
[ext_resource path="res://one_way_platform.png" type="Texture" id=1]
@@ -9,12 +9,12 @@ extents = Vector2( 100, 10 )
[node name="one_way_platform" type="StaticBody2D"]
input/pickable = false
input_pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 1.46304, -13.1672 )
shapes/0/transform = Transform2D( 1, 0, 0, 1, 1.46304, -13.1672 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
collision_layer = 1
collision_mask = 1
one_way_collision/direction = Vector2( 0, 1 )
one_way_collision/max_depth = 20.0
constant_linear_velocity = Vector2( 0, 0 )
@@ -28,9 +28,7 @@ texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
transform/pos = Vector2( 1.46304, -13.1672 )
position = Vector2( 1.46304, -13.1672 )
shape = SubResource( 1 )
trigger = false
_update_shape_index = -1

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=7 format=1]
[gd_scene load_steps=14 format=2]
[ext_resource path="res://scroll_bg_sky.png" type="Texture" id=1]
[ext_resource path="res://scroll_bg_cloud_1.png" type="Texture" id=2]
@@ -13,73 +13,73 @@ layer = -1
offset = Vector2( 0, 0 )
rotation = 0.0
scale = Vector2( 1, 1 )
scroll/offset = Vector2( 0, 0 )
scroll/base_offset = Vector2( 0, 0 )
scroll/base_scale = Vector2( 0.7, 0 )
scroll/limit_begin = Vector2( 0, 0 )
scroll/limit_end = Vector2( 0, 0 )
scroll/ignore_camera_zoom = false
scroll_offset = Vector2( 0, 0 )
scroll_base_offset = Vector2( 0, 0 )
scroll_base_scale = Vector2( 0.7, 0 )
scroll_limit_begin = Vector2( 0, 0 )
scroll_limit_end = Vector2( 0, 0 )
scroll_ignore_camera_zoom = false
[node name="sky" type="ParallaxLayer" parent="."]
motion/scale = Vector2( 1, 1 )
motion/mirroring = Vector2( 800, 0 )
motion_scale = Vector2( 1, 1 )
motion_mirroring = Vector2( 800, 0 )
[node name="Sprite" type="Sprite" parent="sky"]
transform/scale = Vector2( 32, 0.94 )
scale = Vector2( 32, 0.94 )
texture = ExtResource( 1 )
centered = false
[node name="clouds" type="ParallaxLayer" parent="."]
motion/scale = Vector2( 0.1, 1 )
motion/mirroring = Vector2( 800, 0 )
motion_scale = Vector2( 0.1, 1 )
motion_mirroring = Vector2( 800, 0 )
[node name="Sprite" type="Sprite" parent="clouds"]
transform/pos = Vector2( 28, 127 )
position = Vector2( 28, 127 )
texture = ExtResource( 2 )
centered = false
[node name="Sprite 2" type="Sprite" parent="clouds"]
transform/pos = Vector2( 404, 24 )
position = Vector2( 404, 24 )
texture = ExtResource( 2 )
centered = false
[node name="Sprite 3" type="Sprite" parent="clouds"]
transform/pos = Vector2( 154, 46 )
position = Vector2( 154, 46 )
texture = ExtResource( 3 )
centered = false
[node name="Sprite 4" type="Sprite" parent="clouds"]
transform/pos = Vector2( 525, 130 )
position = Vector2( 525, 130 )
texture = ExtResource( 3 )
centered = false
[node name="Sprite 5" type="Sprite" parent="clouds"]
transform/pos = Vector2( 255, 158 )
position = Vector2( 255, 158 )
texture = ExtResource( 4 )
centered = false
[node name="Sprite 6" type="Sprite" parent="clouds"]
transform/pos = Vector2( 674, 70 )
position = Vector2( 674, 70 )
texture = ExtResource( 4 )
centered = false
[node name="mount_ 2" type="ParallaxLayer" parent="."]
motion/scale = Vector2( 0.2, 1 )
motion/mirroring = Vector2( 800, 0 )
motion_scale = Vector2( 0.2, 1 )
motion_mirroring = Vector2( 800, 0 )
[node name="Sprite" type="Sprite" parent="mount_ 2"]
transform/pos = Vector2( 0, 225 )
position = Vector2( 0, 225 )
texture = ExtResource( 5 )
centered = false
region = true
@@ -87,15 +87,13 @@ region_rect = Rect2( 0, 0, 800, 256 )
[node name="mount_1" type="ParallaxLayer" parent="."]
motion/scale = Vector2( 0.4, 1 )
motion/mirroring = Vector2( 800, 0 )
motion_scale = Vector2( 0.4, 1 )
motion_mirroring = Vector2( 800, 0 )
[node name="Sprite" type="Sprite" parent="mount_1"]
transform/pos = Vector2( 0, 225 )
position = Vector2( 0, 225 )
texture = ExtResource( 6 )
centered = false
region = true
region_rect = Rect2( 0, 0, 800, 256 )

View File

@@ -56,18 +56,18 @@ func _fixed_process(delta):
# Jumping
if (on_floor and Input.is_action_just_pressed("jump")):
linear_vel.y=-JUMP_SPEED
get_node("sound").play("jump")
get_node("sound_jump").play()
# Shooting
if (Input.is_action_just_pressed("shoot")):
var bullet = preload("res://bullet.tscn").instance()
bullet.set_pos( get_node("sprite/bullet_shoot").get_global_pos() ) #use node for shoot position
bullet.set_linear_velocity( Vector2( sprite.get_scale().x * BULLET_VELOCITY,0 ) )
bullet.position = get_node("sprite/bullet_shoot").global_position #use node for shoot position
bullet.linear_velocity = Vector2( sprite.scale.x * BULLET_VELOCITY,0 )
bullet.add_collision_exception_with(self) # don't want player to collide with bullet
get_parent().add_child( bullet ) #don't want bullet to move with me, so add it as child of parent
get_node("sound").play("shoot")
get_node("sound_shoot").play()
shoot_time=0
@@ -77,11 +77,11 @@ func _fixed_process(delta):
if (on_floor):
if (linear_vel.x < -SIDING_CHANGE_SPEED):
sprite.set_scale( Vector2( -1, 1 ) )
sprite.scale.x = -1
new_anim="run"
if (linear_vel.x > SIDING_CHANGE_SPEED):
sprite.set_scale( Vector2( 1, 1 ) )
sprite.scale.x = 1
new_anim="run"
else:
@@ -89,9 +89,9 @@ func _fixed_process(delta):
# tries to change direction, during air control.
# This allows for example the player to shoot quickly left then right.
if (Input.is_action_pressed("move_left") and not Input.is_action_pressed("move_right")):
sprite.set_scale( Vector2( -1, 1 ) )
sprite.scale.x = -1
if (Input.is_action_pressed("move_right") and not Input.is_action_pressed("move_left")):
sprite.set_scale( Vector2( 1, 1 ) )
sprite.scale.x = 1
if (linear_vel.y < 0 ):
new_anim="jumping"

View File

@@ -1,15 +1,13 @@
[gd_scene load_steps=24 format=1]
[gd_scene load_steps=20 format=2]
[ext_resource path="res://player.gd" type="Script" id=1]
[ext_resource path="res://robot_demo.png" type="Texture" id=2]
[ext_resource path="res://bullet.png" type="Texture" id=3]
[ext_resource path="res://sound_coin.wav" type="Sample" id=4]
[ext_resource path="res://sound_jump.wav" type="Sample" id=5]
[ext_resource path="res://sound_shoot.wav" type="Sample" id=6]
[ext_resource path="res://osb_left.png" type="Texture" id=7]
[ext_resource path="res://osb_right.png" type="Texture" id=8]
[ext_resource path="res://osb_jump.png" type="Texture" id=9]
[ext_resource path="res://osb_fire.png" type="Texture" id=10]
[ext_resource path="res://sound_jump.wav" type="AudioStream" id=3]
[ext_resource path="res://sound_shoot.wav" type="AudioStream" id=4]
[ext_resource path="res://osb_left.png" type="Texture" id=5]
[ext_resource path="res://osb_right.png" type="Texture" id=6]
[ext_resource path="res://osb_jump.png" type="Texture" id=7]
[ext_resource path="res://osb_fire.png" type="Texture" id=8]
[sub_resource type="CapsuleShape2D" id=1]
@@ -17,48 +15,61 @@ custom_solver_bias = 0.0
radius = 10.0
height = 44.4787
[sub_resource type="ColorRamp" id=2]
[sub_resource type="Animation" id=2]
offsets = FloatArray( 0, 1 )
colors = ColorArray( 1, 1, 1, 1, 0, 0, 0, 0.0442478 )
resource_name = "crouch"
length = 0.01
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = {
"times": PoolFloatArray( 0 ),
"transitions": PoolFloatArray( 1 ),
"update": 1,
"values": [ 22 ]
}
[sub_resource type="Animation" id=3]
resource/name = "crouch"
resource_name = "falling"
length = 0.01
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = { "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "update":1, "values":[ 22 ] }
tracks/0/keys = {
"times": PoolFloatArray( 0 ),
"transitions": PoolFloatArray( 1 ),
"update": 1,
"values": [ 21 ]
}
[sub_resource type="Animation" id=4]
resource/name = "falling"
length = 0.01
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/imported = false
tracks/0/keys = { "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "update":1, "values":[ 21 ] }
[sub_resource type="Animation" id=5]
resource/name = "falling_weapon"
resource_name = "falling_weapon"
length = 0.5
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = { "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "update":1, "values":[ 26 ] }
tracks/0/keys = {
"times": PoolFloatArray( 0 ),
"transitions": PoolFloatArray( 1 ),
"update": 1,
"values": [ 26 ]
}
[sub_resource type="Animation" id=6]
[sub_resource type="Animation" id=5]
length = 7.0
loop = true
@@ -66,8 +77,31 @@ step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = { "times":FloatArray( 0, 1.25, 1.5, 2, 4.5, 4.75, 5, 5.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1, 1, 1 ), "update":1, "values":[ 16, 17, 18, 16, 19, 20, 19, 16 ] }
tracks/0/keys = {
"times": PoolFloatArray( 0, 1.25, 1.5, 2, 4.5, 4.75, 5, 5.25 ),
"transitions": PoolFloatArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 16, 17, 18, 16, 19, 20, 19, 16 ]
}
[sub_resource type="Animation" id=6]
length = 0.5
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = {
"times": PoolFloatArray( 0 ),
"transitions": PoolFloatArray( 1 ),
"update": 1,
"values": [ 25 ]
}
[sub_resource type="Animation" id=7]
@@ -77,8 +111,14 @@ step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = { "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "update":1, "values":[ 25 ] }
tracks/0/keys = {
"times": PoolFloatArray( 0, 0.25, 0.5 ),
"transitions": PoolFloatArray( 1, 1, 1 ),
"update": 1,
"values": [ 23, 24, 23 ]
}
[sub_resource type="Animation" id=8]
@@ -88,19 +128,31 @@ step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = { "times":FloatArray( 0, 0.25, 0.5 ), "transitions":FloatArray( 1, 1, 1 ), "update":1, "values":[ 23, 24, 23 ] }
tracks/0/keys = {
"times": PoolFloatArray( 0 ),
"transitions": PoolFloatArray( 1 ),
"update": 1,
"values": [ 26 ]
}
[sub_resource type="Animation" id=9]
length = 0.5
length = 1.25
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = { "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "update":1, "values":[ 26 ] }
tracks/0/keys = {
"times": PoolFloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
"transitions": PoolFloatArray( 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3, 4, 0 ]
}
[sub_resource type="Animation" id=10]
@@ -110,8 +162,14 @@ step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = { "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1 ), "update":1, "values":[ 0, 1, 2, 3, 4, 0 ] }
tracks/0/keys = {
"times": PoolFloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
"transitions": PoolFloatArray( 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 5, 6, 7, 8, 9, 5 ]
}
[sub_resource type="Animation" id=11]
@@ -121,36 +179,25 @@ step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = { "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1 ), "update":1, "values":[ 5, 6, 7, 8, 9, 5 ] }
[sub_resource type="Animation" id=12]
length = 1.25
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/imported = false
tracks/0/keys = { "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1 ), "update":1, "values":[ 10, 11, 12, 13, 14, 5 ] }
[sub_resource type="SampleLibrary" id=13]
samples/coin = { "db":0.0, "pitch":1.0, "sample":ExtResource( 4 ) }
samples/jump = { "db":0.0, "pitch":1.0, "sample":ExtResource( 5 ) }
samples/shoot = { "db":0.0, "pitch":1.0, "sample":ExtResource( 6 ) }
tracks/0/keys = {
"times": PoolFloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
"transitions": PoolFloatArray( 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 10, 11, 12, 13, 14, 5 ]
}
[node name="player" type="KinematicBody2D"]
input/pickable = false
input_pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0.291992, -0.835023 )
shapes/0/transform = Transform2D( 1, 0, 0, 1, 0.291992, -0.835023 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
collision_layer = 1
collision_mask = 1
collision/margin = 0.08
script/script = ExtResource( 1 )
script = ExtResource( 1 )
[node name="sprite" type="Sprite" parent="."]
@@ -159,57 +206,30 @@ vframes = 2
hframes = 16
frame = 22
[node name="smoke" type="Particles2D" parent="sprite"]
[node name="smoke" type="Node2D" parent="sprite"]
visibility/self_opacity = 0.363636
visibility/blend_mode = 1
transform/pos = Vector2( 20.7312, 3.21187 )
transform/rot = 83.4504
config/amount = 4
config/lifetime = 0.3
config/emit_timeout = 0.3
config/emitting = false
config/local_space = false
config/explosiveness = 0.1
config/texture = ExtResource( 3 )
params/direction = 0.0
params/spread = 180.0
params/linear_velocity = 20.0
params/spin_velocity = 1.0
params/orbit_velocity = 0.0
params/gravity_direction = 0.0
params/gravity_strength = 9.8
params/radial_accel = 0.0
params/tangential_accel = 0.0
params/damping = 0.0
params/initial_angle = 0.0
params/initial_size = 2.0
params/final_size = 2.0
params/hue_variation = 0.0
params/anim_speed_scale = 1.0
params/anim_initial_pos = 0.0
randomness/spin_velocity = 2.0
color/color_ramp = SubResource( 2 )
position = Vector2( 20.7312, 3.21187 )
rotation = -1.45648
[node name="bullet_shoot" type="Position2D" parent="sprite"]
transform/pos = Vector2( 30.6589, 6.13176 )
position = Vector2( 30.6589, 6.13176 )
[node name="anim" type="AnimationPlayer" parent="."]
playback/process_mode = 1
playback/default_blend_time = 0.0
root/root = NodePath("..")
anims/crouch = SubResource( 3 )
anims/falling = SubResource( 4 )
anims/falling_weapon = SubResource( 5 )
anims/idle = SubResource( 6 )
anims/idle_weapon = SubResource( 7 )
anims/jumping = SubResource( 8 )
anims/jumping_weapon = SubResource( 9 )
anims/run = SubResource( 10 )
anims/run_weapon = SubResource( 11 )
anims/standing_weapon_ready = SubResource( 12 )
playback_process_mode = 1
playback_default_blend_time = 0.0
root_node = NodePath("..")
anims/crouch = SubResource( 2 )
anims/falling = SubResource( 3 )
anims/falling_weapon = SubResource( 4 )
anims/idle = SubResource( 5 )
anims/idle_weapon = SubResource( 6 )
anims/jumping = SubResource( 7 )
anims/jumping_weapon = SubResource( 8 )
anims/run = SubResource( 9 )
anims/run_weapon = SubResource( 10 )
anims/standing_weapon_ready = SubResource( 11 )
playback/active = true
playback/speed = 2.0
blend_times = [ ]
@@ -221,43 +241,46 @@ anchor_mode = 1
rotating = false
current = true
zoom = Vector2( 1, 1 )
limit/left = 0
limit/top = 0
limit/right = 10000000
limit/bottom = 10000000
limit/smoothed = false
drag_margin/h_enabled = true
drag_margin/v_enabled = true
smoothing/enable = false
smoothing/speed = 5.0
drag_margin/left = 0.2
drag_margin/top = 0.2
drag_margin/right = 0.2
drag_margin/bottom = 0.2
limit_left = 0
limit_top = 0
limit_right = 10000000
limit_bottom = 10000000
limit_smoothed = false
drag_margin_h_enabled = true
drag_margin_v_enabled = true
smoothing_enabled = false
smoothing_speed = 5.0
drag_margin_left = 0.2
drag_margin_top = 0.2
drag_margin_right = 0.2
drag_margin_bottom = 0.2
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
transform/pos = Vector2( 0.291992, -0.835023 )
position = Vector2( 0.291992, -0.835023 )
shape = SubResource( 1 )
trigger = false
_update_shape_index = 0
[node name="sound" type="SamplePlayer" parent="."]
[node name="sound_jump" type="AudioStreamPlayer2D" parent="."]
config/polyphony = 1
config/samples = SubResource( 13 )
default/volume_db = 0.0
default/pitch_scale = 1.0
default/pan = 0.0
default/depth = 0.0
default/height = 0.0
default/filter/type = 0
default/filter/cutoff = 0.0
default/filter/resonance = 0.0
default/filter/gain = 0.0
default/reverb_room = 2
default/reverb_send = 0.0
default/chorus_send = 0.0
stream = ExtResource( 3 )
volume_db = 0.0
autoplay = false
max_distance = 2000.0
attenuation = 1.0
bus = "Master"
area_mask = 1
[node name="sound_shoot" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 4 )
volume_db = 0.0
autoplay = false
max_distance = 2000.0
attenuation = 1.0
bus = "Master"
area_mask = 1
[node name="ui" type="CanvasLayer" parent="."]
@@ -268,44 +291,56 @@ scale = Vector2( 1, 1 )
[node name="left" type="TouchScreenButton" parent="ui"]
transform/pos = Vector2( 27.7593, 360.87 )
transform/scale = Vector2( 1.49157, 1.46265 )
normal = ExtResource( 7 )
position = Vector2( 27.7593, 360.87 )
scale = Vector2( 1.49157, 1.46265 )
normal = ExtResource( 5 )
pressed = null
bitmask = null
shape = null
shape_centered = true
shape_visible = true
passby_press = true
action = "move_left"
visibility_mode = 1
[node name="right" type="TouchScreenButton" parent="ui"]
transform/pos = Vector2( 121.542, 361.415 )
transform/scale = Vector2( 1.49157, 1.46265 )
normal = ExtResource( 8 )
position = Vector2( 121.542, 361.415 )
scale = Vector2( 1.49157, 1.46265 )
normal = ExtResource( 6 )
pressed = null
bitmask = null
shape = null
shape_centered = true
shape_visible = true
passby_press = true
action = "move_right"
visibility_mode = 1
[node name="jump" type="TouchScreenButton" parent="ui"]
transform/pos = Vector2( 666.224, 359.02 )
transform/scale = Vector2( 1.49157, 1.46265 )
normal = ExtResource( 9 )
position = Vector2( 666.224, 359.02 )
scale = Vector2( 1.49157, 1.46265 )
normal = ExtResource( 7 )
pressed = null
bitmask = null
shape = null
shape_centered = true
shape_visible = true
passby_press = false
action = "jump"
visibility_mode = 1
[node name="fire" type="TouchScreenButton" parent="ui"]
transform/pos = Vector2( 668.073, 262.788 )
transform/scale = Vector2( 1.49157, 1.46265 )
normal = ExtResource( 10 )
position = Vector2( 668.073, 262.788 )
scale = Vector2( 1.49157, 1.46265 )
normal = ExtResource( 8 )
pressed = null
bitmask = null
shape = null
shape_centered = true
shape_visible = true
passby_press = false
action = "shoot"
visibility_mode = 1

File diff suppressed because one or more lines are too long

View File

@@ -1,72 +1,73 @@
[gd_resource type="TileSet" load_steps=14 format=1]
[gd_resource type="TileSet" load_steps=14 format=2]
[ext_resource path="res://tiles_demo.png" type="Texture" id=1]
[sub_resource type="ConvexPolygonShape2D" id=1]
custom_solver_bias = 0.0
points = Vector2Array( -32, -24, 32, -24, 32, 32, -32, 32 )
points = PoolVector2Array( -32, -24, 32, -24, 32, 32, -32, 32 )
[sub_resource type="ConvexPolygonShape2D" id=2]
custom_solver_bias = 0.0
points = Vector2Array( -32, 32, -32, -24, 24, -24, 24, 32 )
points = PoolVector2Array( -32, 32, -32, -24, 24, -24, 24, 32 )
[sub_resource type="ConvexPolygonShape2D" id=3]
custom_solver_bias = 0.0
points = Vector2Array( -32, -32, 32, -32, 32, 32, -32, 32 )
points = PoolVector2Array( -32, -32, 32, -32, 32, 32, -32, 32 )
[sub_resource type="ConvexPolygonShape2D" id=4]
custom_solver_bias = 0.0
points = Vector2Array( -32, -56, 32, 8, 32, 64, -32, 64 )
points = PoolVector2Array( -32, -56, 32, 8, 32, 64, -32, 64 )
[sub_resource type="ConvexPolygonShape2D" id=5]
custom_solver_bias = 0.0
points = Vector2Array( -32, 32, -32, -32, 24, -32, 24, 32 )
points = PoolVector2Array( -32, 32, -32, -32, 24, -32, 24, 32 )
[sub_resource type="ConvexPolygonShape2D" id=6]
custom_solver_bias = 0.0
points = Vector2Array( -32, -24, 32, -24, 32, 24, -32, 24 )
points = PoolVector2Array( -32, -24, 32, -24, 32, 24, -32, 24 )
[sub_resource type="ConvexPolygonShape2D" id=7]
custom_solver_bias = 0.0
points = Vector2Array( -32, -24, 24, -24, 24, 24, -32, 24 )
points = PoolVector2Array( -32, -24, 24, -24, 24, 24, -32, 24 )
[sub_resource type="ConvexPolygonShape2D" id=8]
custom_solver_bias = 0.0
points = Vector2Array( -32, 32, -32, -32, 24, -32, 24, 32 )
points = PoolVector2Array( -32, 32, -32, -32, 24, -32, 24, 32 )
[sub_resource type="ConvexPolygonShape2D" id=9]
custom_solver_bias = 0.0
points = Vector2Array( -64, 32, -64, -32, -8, -32, -8, 32 )
points = PoolVector2Array( -64, 32, -64, -32, -8, -32, -8, 32 )
[sub_resource type="ConvexPolygonShape2D" id=10]
custom_solver_bias = 0.0
points = Vector2Array( -32, 32, -32, -32, 24, -32, 32, -24, 32, 32 )
points = PoolVector2Array( -32, 32, -32, -32, 24, -32, 32, -24, 32, 32 )
[sub_resource type="ConvexPolygonShape2D" id=11]
custom_solver_bias = 0.0
points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
points = PoolVector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
[sub_resource type="ConvexPolygonShape2D" id=12]
custom_solver_bias = 0.0
points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
points = PoolVector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
[resource]
0/name = "floor"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 64, 64 )
0/occluder_offset = Vector2( 32, 32 )
0/navigation_offset = Vector2( 32, 32 )
@@ -75,6 +76,7 @@ points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
1/name = "edge"
1/texture = ExtResource( 1 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 64, 0, 64, 64 )
1/occluder_offset = Vector2( 32, 32 )
1/navigation_offset = Vector2( 32, 32 )
@@ -83,6 +85,7 @@ points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
2/name = "wall"
2/texture = ExtResource( 1 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 64, 64, 64, 64 )
2/occluder_offset = Vector2( 32, 32 )
2/navigation_offset = Vector2( 32, 32 )
@@ -91,6 +94,7 @@ points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
3/name = "wall_deco"
3/texture = ExtResource( 1 )
3/tex_offset = Vector2( 0, 0 )
3/modulate = Color( 1, 1, 1, 1 )
3/region = Rect2( 320, 128, 128, 64 )
3/occluder_offset = Vector2( 64, 32 )
3/navigation_offset = Vector2( 64, 32 )
@@ -99,6 +103,7 @@ points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
4/name = "corner"
4/texture = ExtResource( 1 )
4/tex_offset = Vector2( 0, 0 )
4/modulate = Color( 1, 1, 1, 1 )
4/region = Rect2( 64, 128, 64, 64 )
4/occluder_offset = Vector2( 32, 32 )
4/navigation_offset = Vector2( 32, 32 )
@@ -107,6 +112,7 @@ points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
5/name = "flowers"
5/texture = ExtResource( 1 )
5/tex_offset = Vector2( 0, 0 )
5/modulate = Color( 1, 1, 1, 1 )
5/region = Rect2( 192, 192, 64, 64 )
5/occluder_offset = Vector2( 32, 32 )
5/navigation_offset = Vector2( 32, 32 )
@@ -115,6 +121,7 @@ points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
6/name = "tree_base"
6/texture = ExtResource( 1 )
6/tex_offset = Vector2( 0, 0 )
6/modulate = Color( 1, 1, 1, 1 )
6/region = Rect2( 256, 192, 64, 64 )
6/occluder_offset = Vector2( 32, 32 )
6/navigation_offset = Vector2( 32, 32 )
@@ -123,6 +130,7 @@ points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
7/name = "tree_mid"
7/texture = ExtResource( 1 )
7/tex_offset = Vector2( 0, 0 )
7/modulate = Color( 1, 1, 1, 1 )
7/region = Rect2( 256, 128, 64, 64 )
7/occluder_offset = Vector2( 32, 32 )
7/navigation_offset = Vector2( 32, 32 )
@@ -131,6 +139,7 @@ points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
8/name = "tree_mid 2"
8/texture = ExtResource( 1 )
8/tex_offset = Vector2( 0, 0 )
8/modulate = Color( 1, 1, 1, 1 )
8/region = Rect2( 256, 64, 64, 64 )
8/occluder_offset = Vector2( 32, 32 )
8/navigation_offset = Vector2( 32, 32 )
@@ -139,6 +148,7 @@ points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
9/name = "tree_top"
9/texture = ExtResource( 1 )
9/tex_offset = Vector2( 0, 0 )
9/modulate = Color( 1, 1, 1, 1 )
9/region = Rect2( 256, 0, 64, 64 )
9/occluder_offset = Vector2( 32, 32 )
9/navigation_offset = Vector2( 32, 32 )
@@ -147,6 +157,7 @@ points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
10/name = "solid"
10/texture = ExtResource( 1 )
10/tex_offset = Vector2( 0, 0 )
10/modulate = Color( 1, 1, 1, 1 )
10/region = Rect2( 0, 64, 64, 64 )
10/occluder_offset = Vector2( 32, 32 )
10/navigation_offset = Vector2( 32, 32 )
@@ -155,6 +166,7 @@ points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
11/name = "ceiling"
11/texture = ExtResource( 1 )
11/tex_offset = Vector2( 0, 0 )
11/modulate = Color( 1, 1, 1, 1 )
11/region = Rect2( 384, 64, 64, 64 )
11/occluder_offset = Vector2( 32, 32 )
11/navigation_offset = Vector2( 32, 32 )
@@ -163,6 +175,7 @@ points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
12/name = "ramp"
12/texture = ExtResource( 1 )
12/tex_offset = Vector2( 0, 0 )
12/modulate = Color( 1, 1, 1, 1 )
12/region = Rect2( 128, 128, 64, 128 )
12/occluder_offset = Vector2( 32, 64 )
12/navigation_offset = Vector2( 32, 64 )
@@ -171,6 +184,7 @@ points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
13/name = "ceiling2wall"
13/texture = ExtResource( 1 )
13/tex_offset = Vector2( 0, 0 )
13/modulate = Color( 1, 1, 1, 1 )
13/region = Rect2( 448, 64, 64, 64 )
13/occluder_offset = Vector2( 32, 32 )
13/navigation_offset = Vector2( 32, 32 )
@@ -179,6 +193,7 @@ points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
14/name = "platform_floor"
14/texture = ExtResource( 1 )
14/tex_offset = Vector2( 0, 0 )
14/modulate = Color( 1, 1, 1, 1 )
14/region = Rect2( 128, 0, 64, 64 )
14/occluder_offset = Vector2( 32, 32 )
14/navigation_offset = Vector2( 32, 32 )
@@ -187,6 +202,7 @@ points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
15/name = "platform_edge"
15/texture = ExtResource( 1 )
15/tex_offset = Vector2( 0, 0 )
15/modulate = Color( 1, 1, 1, 1 )
15/region = Rect2( 192, 0, 64, 64 )
15/occluder_offset = Vector2( 32, 32 )
15/navigation_offset = Vector2( 32, 32 )

View File

@@ -1,69 +1,70 @@
[gd_scene load_steps=14 format=1]
[gd_scene load_steps=54 format=2]
[ext_resource path="res://tiles_demo.png" type="Texture" id=1]
[sub_resource type="ConvexPolygonShape2D" id=1]
custom_solver_bias = 0.0
points = Vector2Array( -32, -24, 32, -24, 32, 32, -32, 32 )
points = PoolVector2Array( -32, -24, 32, -24, 32, 32, -32, 32 )
[sub_resource type="ConvexPolygonShape2D" id=2]
custom_solver_bias = 0.0
points = Vector2Array( -32, 32, -32, -24, 24, -24, 24, 32 )
points = PoolVector2Array( -32, 32, -32, -24, 24, -24, 24, 32 )
[sub_resource type="ConvexPolygonShape2D" id=3]
custom_solver_bias = 0.0
points = Vector2Array( -32, 32, -32, -32, 24, -32, 24, 32 )
points = PoolVector2Array( -32, 32, -32, -32, 24, -32, 24, 32 )
[sub_resource type="ConvexPolygonShape2D" id=4]
custom_solver_bias = 0.0
points = Vector2Array( -64, 32, -64, -32, -8, -32, -8, 32 )
points = PoolVector2Array( -64, 32, -64, -32, -8, -32, -8, 32 )
[sub_resource type="ConvexPolygonShape2D" id=5]
custom_solver_bias = 0.0
points = Vector2Array( -32, 32, -32, -32, 24, -32, 32, -24, 32, 32 )
points = PoolVector2Array( -32, 32, -32, -32, 24, -32, 32, -24, 32, 32 )
[sub_resource type="ConvexPolygonShape2D" id=6]
custom_solver_bias = 0.0
points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
points = PoolVector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
[sub_resource type="ConvexPolygonShape2D" id=7]
custom_solver_bias = 0.0
points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
points = PoolVector2Array( -32, 32, -32, -24, 32, -24, 32, 32 )
[sub_resource type="ConvexPolygonShape2D" id=8]
custom_solver_bias = 0.0
points = Vector2Array( -32, -32, 32, -32, 32, 32, -32, 32 )
points = PoolVector2Array( -32, -32, 32, -32, 32, 32, -32, 32 )
[sub_resource type="ConvexPolygonShape2D" id=9]
custom_solver_bias = 0.0
points = Vector2Array( -32, -56, 32, 8, 32, 64, -32, 64 )
points = PoolVector2Array( -32, -56, 32, 8, 32, 64, -32, 64 )
[sub_resource type="ConvexPolygonShape2D" id=10]
custom_solver_bias = 0.0
points = Vector2Array( -32, 32, -32, -32, 24, -32, 24, 32 )
points = PoolVector2Array( -32, 32, -32, -32, 24, -32, 24, 32 )
[sub_resource type="ConvexPolygonShape2D" id=11]
custom_solver_bias = 0.0
points = Vector2Array( -32, -24, 32, -24, 32, 24, -32, 24 )
points = PoolVector2Array( -32, -24, 32, -24, 32, 24, -32, 24 )
[sub_resource type="ConvexPolygonShape2D" id=12]
custom_solver_bias = 0.0
points = Vector2Array( -32, -24, 24, -24, 24, 24, -32, 24 )
points = PoolVector2Array( -32, -24, 24, -24, 24, 24, -32, 24 )
[node name="Node" type="Node"]
[node name="floor" type="Sprite" parent="."]
texture = ExtResource( 1 )
@@ -72,12 +73,12 @@ region_rect = Rect2( 0, 0, 64, 64 )
[node name="collision" type="StaticBody2D" parent="floor"]
input/pickable = false
input_pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/transform = Transform2D( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
@@ -86,25 +87,25 @@ bounce = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="floor/collision"]
build_mode = 0
polygon = Vector2Array( 32, -24, 32, 32, -32, 32, -32, -24 )
polygon = PoolVector2Array( 32, -24, 32, 32, -32, 32, -32, -24 )
shape_range = Vector2( -1, -1 )
trigger = false
[node name="edge" type="Sprite" parent="."]
transform/pos = Vector2( 64, 0 )
position = Vector2( 64, 0 )
texture = ExtResource( 1 )
region = true
region_rect = Rect2( 64, 0, 64, 64 )
[node name="collision" type="StaticBody2D" parent="edge"]
input/pickable = false
input_pickable = false
shapes/0/shape = SubResource( 2 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/transform = Transform2D( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
@@ -113,25 +114,25 @@ bounce = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="edge/collision"]
build_mode = 0
polygon = Vector2Array( -32, -24, 24, -24, 24, 32, -32, 32 )
polygon = PoolVector2Array( -32, -24, 24, -24, 24, 32, -32, 32 )
shape_range = Vector2( -1, -1 )
trigger = false
[node name="wall" type="Sprite" parent="."]
transform/pos = Vector2( 64, 64 )
position = Vector2( 64, 64 )
texture = ExtResource( 1 )
region = true
region_rect = Rect2( 64, 64, 64, 64 )
[node name="collision" type="StaticBody2D" parent="wall"]
input/pickable = false
input_pickable = false
shapes/0/shape = SubResource( 3 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/transform = Transform2D( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
@@ -140,25 +141,25 @@ bounce = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="wall/collision"]
build_mode = 0
polygon = Vector2Array( -32, -32, 24, -32, 24, 32, -32, 32 )
polygon = PoolVector2Array( -32, -32, 24, -32, 24, 32, -32, 32 )
shape_range = Vector2( -1, -1 )
trigger = false
[node name="wall_deco" type="Sprite" parent="."]
transform/pos = Vector2( 96, 128 )
position = Vector2( 96, 128 )
texture = ExtResource( 1 )
region = true
region_rect = Rect2( 320, 128, 128, 64 )
[node name="collision" type="StaticBody2D" parent="wall_deco"]
input/pickable = false
input_pickable = false
shapes/0/shape = SubResource( 4 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/transform = Transform2D( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
@@ -167,25 +168,25 @@ bounce = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="wall_deco/collision"]
build_mode = 0
polygon = Vector2Array( -64, -32, -8, -32, -8, 32, -64, 32 )
polygon = PoolVector2Array( -64, -32, -8, -32, -8, 32, -64, 32 )
shape_range = Vector2( -1, -1 )
trigger = false
[node name="corner" type="Sprite" parent="."]
transform/pos = Vector2( 64, 192 )
position = Vector2( 64, 192 )
texture = ExtResource( 1 )
region = true
region_rect = Rect2( 64, 128, 64, 64 )
[node name="collision" type="StaticBody2D" parent="corner"]
input/pickable = false
input_pickable = false
shapes/0/shape = SubResource( 5 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/transform = Transform2D( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
@@ -194,25 +195,25 @@ bounce = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="corner/collision"]
build_mode = 0
polygon = Vector2Array( -32, -32, 24, -32, 32, -24, 32, 32, -32, 32 )
polygon = PoolVector2Array( -32, -32, 24, -32, 32, -24, 32, 32, -32, 32 )
shape_range = Vector2( -1, -1 )
trigger = false
[node name="flowers" type="Sprite" parent="."]
transform/pos = Vector2( 128, 192 )
position = Vector2( 128, 192 )
texture = ExtResource( 1 )
region = true
region_rect = Rect2( 192, 192, 64, 64 )
[node name="collision" type="StaticBody2D" parent="flowers"]
input/pickable = false
input_pickable = false
shapes/0/shape = SubResource( 6 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/transform = Transform2D( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
@@ -221,25 +222,25 @@ bounce = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="flowers/collision"]
build_mode = 0
polygon = Vector2Array( -32, 32, 32, 32, 32, -24, -32, -24 )
polygon = PoolVector2Array( -32, 32, 32, 32, 32, -24, -32, -24 )
shape_range = Vector2( -1, -1 )
trigger = false
[node name="tree_base" type="Sprite" parent="."]
transform/pos = Vector2( 192, 192 )
position = Vector2( 192, 192 )
texture = ExtResource( 1 )
region = true
region_rect = Rect2( 256, 192, 64, 64 )
[node name="collision" type="StaticBody2D" parent="tree_base"]
input/pickable = false
input_pickable = false
shapes/0/shape = SubResource( 7 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/transform = Transform2D( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
@@ -248,53 +249,53 @@ bounce = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="tree_base/collision"]
build_mode = 0
polygon = Vector2Array( -32, 32, 32, 32, 32, -24, -32, -24 )
polygon = PoolVector2Array( -32, 32, 32, 32, 32, -24, -32, -24 )
shape_range = Vector2( -1, -1 )
trigger = false
[node name="tree_mid" type="Sprite" parent="."]
transform/pos = Vector2( 192, 128 )
position = Vector2( 192, 128 )
texture = ExtResource( 1 )
region = true
region_rect = Rect2( 256, 128, 64, 64 )
[node name="tree_mid 2" type="Sprite" parent="."]
transform/pos = Vector2( 192, 64 )
position = Vector2( 192, 64 )
texture = ExtResource( 1 )
region = true
region_rect = Rect2( 256, 64, 64, 64 )
[node name="tree_top" type="Sprite" parent="."]
transform/pos = Vector2( 192, 0 )
position = Vector2( 192, 0 )
texture = ExtResource( 1 )
region = true
region_rect = Rect2( 256, 0, 64, 64 )
[node name="solid" type="Sprite" parent="."]
transform/pos = Vector2( 0, 64 )
position = Vector2( 0, 64 )
texture = ExtResource( 1 )
region = true
region_rect = Rect2( 0, 64, 64, 64 )
[node name="ceiling" type="Sprite" parent="."]
transform/pos = Vector2( 0, 128 )
position = Vector2( 0, 128 )
texture = ExtResource( 1 )
region = true
region_rect = Rect2( 384, 64, 64, 64 )
[node name="collision" type="StaticBody2D" parent="ceiling"]
input/pickable = false
input_pickable = false
shapes/0/shape = SubResource( 8 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/transform = Transform2D( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
@@ -303,25 +304,25 @@ bounce = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="ceiling/collision"]
build_mode = 0
polygon = Vector2Array( 32, -32, 32, 32, -32, 32, -32, -32 )
polygon = PoolVector2Array( 32, -32, 32, 32, -32, 32, -32, -32 )
shape_range = Vector2( -1, -1 )
trigger = false
[node name="ramp" type="Sprite" parent="."]
transform/pos = Vector2( 256, 224 )
position = Vector2( 256, 224 )
texture = ExtResource( 1 )
region = true
region_rect = Rect2( 128, 128, 64, 128 )
[node name="collision" type="StaticBody2D" parent="ramp"]
input/pickable = false
input_pickable = false
shapes/0/shape = SubResource( 9 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/transform = Transform2D( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
@@ -330,25 +331,25 @@ bounce = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="ramp/collision"]
build_mode = 0
polygon = Vector2Array( -32, -56, 32, 8, 32, 64, -32, 64 )
polygon = PoolVector2Array( -32, -56, 32, 8, 32, 64, -32, 64 )
shape_range = Vector2( -1, -1 )
trigger = false
[node name="ceiling2wall" type="Sprite" parent="."]
transform/pos = Vector2( 0, 192 )
position = Vector2( 0, 192 )
texture = ExtResource( 1 )
region = true
region_rect = Rect2( 448, 64, 64, 64 )
[node name="collision" type="StaticBody2D" parent="ceiling2wall"]
input/pickable = false
input_pickable = false
shapes/0/shape = SubResource( 10 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/transform = Transform2D( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
@@ -357,25 +358,25 @@ bounce = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="ceiling2wall/collision"]
build_mode = 0
polygon = Vector2Array( -32, -32, 24, -32, 24, 32, -32, 32 )
polygon = PoolVector2Array( -32, -32, 24, -32, 24, 32, -32, 32 )
shape_range = Vector2( -1, -1 )
trigger = false
[node name="platform_floor" type="Sprite" parent="."]
transform/pos = Vector2( 0, 256 )
position = Vector2( 0, 256 )
texture = ExtResource( 1 )
region = true
region_rect = Rect2( 128, 0, 64, 64 )
[node name="collision" type="StaticBody2D" parent="platform_floor"]
input/pickable = false
input_pickable = false
shapes/0/shape = SubResource( 11 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/transform = Transform2D( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
@@ -384,25 +385,25 @@ bounce = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="platform_floor/collision"]
build_mode = 0
polygon = Vector2Array( 32, -24, 32, 24, -32, 24, -32, -24 )
polygon = PoolVector2Array( 32, -24, 32, 24, -32, 24, -32, -24 )
shape_range = Vector2( -1, -1 )
trigger = false
[node name="platform_edge" type="Sprite" parent="."]
transform/pos = Vector2( 64, 256 )
position = Vector2( 64, 256 )
texture = ExtResource( 1 )
region = true
region_rect = Rect2( 192, 0, 64, 64 )
[node name="collision" type="StaticBody2D" parent="platform_edge"]
input/pickable = false
input_pickable = false
shapes/0/shape = SubResource( 12 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/transform = Transform2D( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
collision_layer = 1
collision_mask = 1
constant_linear_velocity = Vector2( 0, 0 )
constant_angular_velocity = 0.0
friction = 1.0
@@ -411,22 +412,26 @@ bounce = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="platform_edge/collision"]
build_mode = 0
polygon = Vector2Array( 24, -24, 24, 24, -32, 24, -32, -24 )
polygon = PoolVector2Array( 24, -24, 24, 24, -32, 24, -32, -24 )
shape_range = Vector2( -1, -1 )
trigger = false
[node name="help" type="Label" parent="."]
focus/ignore_mouse = true
focus/stop_mouse = true
size_flags/horizontal = 2
margin/left = 1.0
margin/top = 331.0
margin/right = 727.0
margin/bottom = 422.0
text = "This scene serves as a tool for editing the tileset.\nNodes (sprites) and their respective collisionsare edited here.\n\nTo create a tileset from this, a \"TileSet\" resoucre must be created. Use the helper in: Scene -> Convert To -> TileSet.\nThis will save a tileset. Saving over it will merge your changes.\n\nFinally, the saved tileset resource (tileset.tres in this case), can be opened to be used into a TileMap node for editing a tile map."
focus_ignore_mouse = true
focus_stop_mouse = true
size_flags_horizontal = 2
margin_left = 1.0
margin_top = 331.0
margin_right = 727.0
margin_bottom = 422.0
text = "This scene serves as a tool for editing the tileset.
Nodes (sprites) and their respective collisionsare edited here.
To create a tileset from this, a \"TileSet\" resoucre must be created. Use the helper in: Scene -> Convert To -> TileSet.
This will save a tileset. Saving over it will merge your changes.
Finally, the saved tileset resource (tileset.tres in this case), can be opened to be used into a TileMap node for editing a tile map."
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1

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