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godot-demo-projects/3d/squash_the_creeps/art/mob.glb.import
Hugo Locurcio 71d29dcf3b Add Squash the Creeps (3D) demo
This is a 3D version of Dodge the Creeps, originally made by GDQuest
and updated to 4.0 by myself.

Some changes are included for more polish:

- Invisible walls were added so that you can't exit the playable area anymore.
- Pillars have a different color to be more visible.
- Physical keys are now used, so that you can use WASD movement
  on any keyboard layout.
- The right mouse button can now be used to jump.
- Visual settings were tweaked to match other 3D demos.
- Project icon was upscaled to 128×128 using Waifu2x, so that it
  looks better on hiDPI displays.
- `.blend` files were resaved with compression enabled.

Co-authored-by: Nathan Lovato <nathan@gdquest.com>
2023-03-13 23:50:10 +01:00

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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://bicorb7we351t"
path="res://.godot/imported/mob.glb-3afb43c03b9d1598b6af5154e2543eac.scn"
[deps]
source_file="res://art/mob.glb"
dest_files=["res://.godot/imported/mob.glb-3afb43c03b9d1598b6af5154e2543eac.scn"]
[params]
nodes/root_type="Spatial"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
meshes/ensure_tangents=true
meshes/generate_lods=false
meshes/create_shadow_meshes=true
meshes/light_baking=0
meshes/lightmap_texel_size=0.1
skins/use_named_skins=true
animation/import=true
animation/fps=15
animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path=""
_subresources={}
gltf/embedded_image_handling=1