Files
godot-demo-projects/3d/truck_town
Aaron Franke 78fe523b3c Merge pull request #508 from Calinou/3d-demos-tweak-settings
Tweak settings in various 3D demos
2020-08-16 23:44:05 -05:00
..
2020-08-16 17:48:38 -05:00
2018-02-15 20:31:49 +11:00
2020-03-09 03:54:32 -04:00

Truck Town

This is a demo implementing different types of trucks of varying complexity using vehicle physics.

Do not be surprised if everything is bouncy and glitchy, Godot's physics system is not polished and will likely be reworked in the future.

Language: GDScript

Renderer: GLES 2

How does it work?

The base vehicle uses a VehicleBody node. The trailer truck is tied together using a ConeJointTwist node, and the tow truck is tried together using a chain made of RigidBody nodes which are pinned together using PinJoint nodes.

Screenshots

Screenshot