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1. Google play billing method(OnGodotGooglePlayBilling_sku_details_query_error) signature in GooglePlayBilling class doesn't match with Godot's android library exposed method Check: https://github.com/godotengine/godot-google-play-billing/blob/master/godot-google-play-billing/src/main/java/org/godotengine/godot/plugin/googleplaybilling/GodotGooglePlayBilling.java Line: 236. 2. "OnConnectError" method signature mismatch
Mono Demos
These demos are written in C#. You must have the Mono version of Godot to run these.
Languages: All have C#, 2.5D has some GDScript
Renderers: Dodge the Creeps is GLES 3, rest are GLES 2
Note: Godot 3.2.3 or newer is required
While most of the demos work with any 3.2.x version, these demos require at least Godot 3.2.3 since there are large C#-specific changes in 3.2.3.