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1. Google play billing method(OnGodotGooglePlayBilling_sku_details_query_error) signature in GooglePlayBilling class doesn't match with Godot's android library exposed method Check: https://github.com/godotengine/godot-google-play-billing/blob/master/godot-google-play-billing/src/main/java/org/godotengine/godot/plugin/googleplaybilling/GodotGooglePlayBilling.java Line: 236. 2. "OnConnectError" method signature mismatch
Android IAP with C#
This demo shows how to make in-app payments in Android in C#.
Note: Running the demo requires exporting and uploading the game to Google Play.
Language: C#
Renderer: GLES 2
Note: There is a GDScript version available here.
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/787