Files
godot-demo-projects/mono/android_iap
Shahed Iqbal 7d7c728227 Fixes following issues:
1. Google play billing method(OnGodotGooglePlayBilling_sku_details_query_error) signature in GooglePlayBilling class doesn't match with Godot's android library exposed method
Check: https://github.com/godotengine/godot-google-play-billing/blob/master/godot-google-play-billing/src/main/java/org/godotengine/godot/plugin/googleplaybilling/GodotGooglePlayBilling.java
Line: 236.

2. "OnConnectError" method signature mismatch
2021-08-19 03:23:44 +06:00
..
2020-07-27 00:07:15 -03:00
2020-07-27 00:07:15 -03:00
2021-08-19 03:23:44 +06:00
2021-04-21 19:17:12 -04:00
2021-04-21 19:17:12 -04:00

Android IAP with C#

This demo shows how to make in-app payments in Android in C#.

Note: Running the demo requires exporting and uploading the game to Google Play.

Language: C#

Renderer: GLES 2

Note: There is a GDScript version available here.

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/787