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godot-demo-projects/3d/platformer/default_env.tres
Jonathan Nicholl 3696e43696 Fix 3D platformer (#872)
Also converted the PNG files to lossless WebP and removed an unused .import file while I was at it.
The rest of the changes were done automatically by the editor when I opened the files.
2023-03-03 22:56:03 +01:00

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[gd_resource type="Environment" load_steps=4 format=3 uid="uid://odyhne6bhlsu"]
[ext_resource type="Texture2D" uid="uid://qdur4kpvvtdg" path="res://stage/panorama.webp" id="1"]
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_3qare"]
panorama = ExtResource("1")
[sub_resource type="Sky" id="Sky_qdkmq"]
sky_material = SubResource("PanoramaSkyMaterial_3qare")
[resource]
background_mode = 2
sky = SubResource("Sky_qdkmq")
ambient_light_source = 2
ambient_light_color = Color(0.6, 0.6, 0.6, 1)
ambient_light_sky_contribution = 0.0
tonemap_mode = 2
tonemap_white = 6.0
fog_enabled = true
fog_density = 0.0015
fog_sky_affect = 0.0