Files
godot-demo-projects/networking
A Thousand Ships 82913393a8 Improve code style (#1021)
* Remove unnecessary use of `self`
* Connect to signals directly over `connect("name")`
* Use `call_deferred` on callables over `call_deferred("name"))`
* Emit signals directly over `emit_signal("name"...)`
2024-03-25 17:06:52 +01:00
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2024-03-25 17:06:52 +01:00

Networking Demos

These demos showcase networking and/or multiplayer features.

Languages: All have GDScript, WebRTC uses some GDNative

Renderer: All are GLES 2