Files
godot-demo-projects/networking/multiplayer_bomber
A Thousand Ships 82913393a8 Improve code style (#1021)
* Remove unnecessary use of `self`
* Connect to signals directly over `connect("name")`
* Use `call_deferred` on callables over `call_deferred("name"))`
* Emit signals directly over `emit_signal("name"...)`
2024-03-25 17:06:52 +01:00
..
2020-08-16 17:48:38 -05:00
2024-03-25 17:06:52 +01:00
2024-03-25 17:06:52 +01:00
2023-02-08 15:16:39 +01:00
2020-08-16 17:48:38 -05:00
2023-02-08 15:16:39 +01:00

Multiplayer Bomber

A multiplayer implementation of the classical bomberman game. One of the players should press "host", while the other should type in his address and press "play".

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/139

Screenshots

Screenshot