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* Remove unnecessary use of `self`
* Connect to signals directly over `connect("name")`
* Use `call_deferred` on callables over `call_deferred("name"))`
* Emit signals directly over `emit_signal("name"...)`
Multiplayer Bomber
A multiplayer implementation of the classical bomberman game. One of the players should press "host", while the other should type in his address and press "play".
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/139
