Files
godot-demo-projects/networking/multiplayer_bomber/lobby.gd
A Thousand Ships 82913393a8 Improve code style (#1021)
* Remove unnecessary use of `self`
* Connect to signals directly over `connect("name")`
* Use `call_deferred` on callables over `call_deferred("name"))`
* Emit signals directly over `emit_signal("name"...)`
2024-03-25 17:06:52 +01:00

93 lines
2.2 KiB
GDScript

extends Control
func _ready():
# Called every time the node is added to the scene.
gamestate.connection_failed.connect(_on_connection_failed)
gamestate.connection_succeeded.connect(_on_connection_success)
gamestate.player_list_changed.connect(refresh_lobby)
gamestate.game_ended.connect(_on_game_ended)
gamestate.game_error.connect(_on_game_error)
# Set the player name according to the system username. Fallback to the path.
if OS.has_environment("USERNAME"):
$Connect/Name.text = OS.get_environment("USERNAME")
else:
var desktop_path = OS.get_system_dir(0).replace("\\", "/").split("/")
$Connect/Name.text = desktop_path[desktop_path.size() - 2]
func _on_host_pressed():
if $Connect/Name.text == "":
$Connect/ErrorLabel.text = "Invalid name!"
return
$Connect.hide()
$Players.show()
$Connect/ErrorLabel.text = ""
var player_name = $Connect/Name.text
gamestate.host_game(player_name)
refresh_lobby()
func _on_join_pressed():
if $Connect/Name.text == "":
$Connect/ErrorLabel.text = "Invalid name!"
return
var ip = $Connect/IPAddress.text
if not ip.is_valid_ip_address():
$Connect/ErrorLabel.text = "Invalid IP address!"
return
$Connect/ErrorLabel.text = ""
$Connect/Host.disabled = true
$Connect/Join.disabled = true
var player_name = $Connect/Name.text
gamestate.join_game(ip, player_name)
func _on_connection_success():
$Connect.hide()
$Players.show()
func _on_connection_failed():
$Connect/Host.disabled = false
$Connect/Join.disabled = false
$Connect/ErrorLabel.set_text("Connection failed.")
func _on_game_ended():
show()
$Connect.show()
$Players.hide()
$Connect/Host.disabled = false
$Connect/Join.disabled = false
func _on_game_error(errtxt):
$ErrorDialog.dialog_text = errtxt
$ErrorDialog.popup_centered()
$Connect/Host.disabled = false
$Connect/Join.disabled = false
func refresh_lobby():
var players = gamestate.get_player_list()
players.sort()
$Players/List.clear()
$Players/List.add_item(gamestate.get_player_name() + " (You)")
for p in players:
$Players/List.add_item(p)
$Players/Start.disabled = not multiplayer.is_server()
func _on_start_pressed():
gamestate.begin_game()
func _on_find_public_ip_pressed():
OS.shell_open("https://icanhazip.com/")