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https://github.com/godotengine/godot-demo-projects.git
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* Remove unnecessary use of `self`
* Connect to signals directly over `connect("name")`
* Use `call_deferred` on callables over `call_deferred("name"))`
* Emit signals directly over `emit_signal("name"...)`
93 lines
2.2 KiB
GDScript
93 lines
2.2 KiB
GDScript
extends Control
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func _ready():
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# Called every time the node is added to the scene.
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gamestate.connection_failed.connect(_on_connection_failed)
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gamestate.connection_succeeded.connect(_on_connection_success)
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gamestate.player_list_changed.connect(refresh_lobby)
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gamestate.game_ended.connect(_on_game_ended)
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gamestate.game_error.connect(_on_game_error)
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# Set the player name according to the system username. Fallback to the path.
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if OS.has_environment("USERNAME"):
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$Connect/Name.text = OS.get_environment("USERNAME")
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else:
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var desktop_path = OS.get_system_dir(0).replace("\\", "/").split("/")
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$Connect/Name.text = desktop_path[desktop_path.size() - 2]
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func _on_host_pressed():
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if $Connect/Name.text == "":
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$Connect/ErrorLabel.text = "Invalid name!"
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return
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$Connect.hide()
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$Players.show()
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$Connect/ErrorLabel.text = ""
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var player_name = $Connect/Name.text
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gamestate.host_game(player_name)
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refresh_lobby()
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func _on_join_pressed():
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if $Connect/Name.text == "":
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$Connect/ErrorLabel.text = "Invalid name!"
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return
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var ip = $Connect/IPAddress.text
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if not ip.is_valid_ip_address():
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$Connect/ErrorLabel.text = "Invalid IP address!"
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return
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$Connect/ErrorLabel.text = ""
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$Connect/Host.disabled = true
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$Connect/Join.disabled = true
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var player_name = $Connect/Name.text
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gamestate.join_game(ip, player_name)
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func _on_connection_success():
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$Connect.hide()
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$Players.show()
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func _on_connection_failed():
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$Connect/Host.disabled = false
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$Connect/Join.disabled = false
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$Connect/ErrorLabel.set_text("Connection failed.")
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func _on_game_ended():
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show()
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$Connect.show()
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$Players.hide()
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$Connect/Host.disabled = false
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$Connect/Join.disabled = false
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func _on_game_error(errtxt):
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$ErrorDialog.dialog_text = errtxt
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$ErrorDialog.popup_centered()
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$Connect/Host.disabled = false
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$Connect/Join.disabled = false
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func refresh_lobby():
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var players = gamestate.get_player_list()
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players.sort()
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$Players/List.clear()
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$Players/List.add_item(gamestate.get_player_name() + " (You)")
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for p in players:
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$Players/List.add_item(p)
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$Players/Start.disabled = not multiplayer.is_server()
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func _on_start_pressed():
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gamestate.begin_game()
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func _on_find_public_ip_pressed():
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OS.shell_open("https://icanhazip.com/")
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