Files
godot-demo-projects/viewport/3d_in_2d/3d_in_2d.gd
Hugo Locurcio bac1e69164 Use static typing in all demos (#1063)
This leads to code that is easier to understand and runs
faster thanks to GDScript's typed instructions.

The untyped declaration warning is now enabled on all projects
where type hints were added. All projects currently run without
any untyped declration warnings.

Dodge the Creeps and Squash the Creeps demos intentionally don't
use type hints to match the documentation, where type hints haven't
been adopted yet (given its beginner focus).
2024-06-01 12:12:18 +02:00

20 lines
778 B
GDScript

extends Node2D
@onready var viewport: SubViewport = $SubViewport
@onready var viewport_initial_size: Vector2i = viewport.size
@onready var viewport_sprite: Sprite2D = $ViewportSprite
func _ready() -> void:
$AnimatedSprite2D.play()
get_viewport().size_changed.connect(_root_viewport_size_changed)
# Called when the root's viewport size changes (i.e. when the window is resized).
# This is done to handle multiple resolutions without losing quality.
func _root_viewport_size_changed() -> void:
# The viewport is resized depending on the window height.
# To compensate for the larger resolution, the viewport sprite is scaled down.
viewport.size = Vector2.ONE * get_viewport().size.y
viewport_sprite.scale = Vector2.ONE * viewport_initial_size.y / get_viewport().size.y