mirror of
https://github.com/godotengine/godot-demo-projects.git
synced 2025-12-16 05:20:06 +01:00
- Resave all files with Godot 4.4 to make use of script/shader UIDs. - Use AgX tonemapping in all demos that used a tonemapper other than Linear.
3D in 2D
A demo showing how a 3D scene can be shown within a 2D one using viewports.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2804
How does it work?
The 3D robot is rendered to a custom
Viewport
node rather than the main Viewport. In the code,
get_texture() is called on the Viewport to get a
ViewportTexture,
which is then assigned to the sprite's texture.
